- Tunis, Tunisia
- in/thesphynx
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Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
A guide to using modern OpenGL functions.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
One framework for creating powerful cross-platform games.
Easy to integrate memory allocation library for Direct3D 12
C++ library for beautifully smoothing freehand (touch/stylus/pointer) input.
A rendering sample that demonstrates bindless deferred texturing using D3D12
A small, dependency-free node editor for dear imgui
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
🐜 single header process launching solution for C and C++
3D Game Engine with architecture like Unreal Engine
Kigs framework is a C++ modular multipurpose cross platform framework.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.