Server-side anticheat essentials for Minecraft 1.8 Uses transactions to track client state with Pledge
- Highly accurate range check detecting the lowest reach possible, anything above
3.00075
(Small error due to fast math) - Optimal timing check detecting when users run their game faster than the server time
- Lag independent, users with bad connection do not cause any checks to false
- This is only functional for Minecraft 1.8 and does not support any versions above or below
- All checks have been tested locally by using clumsy to simulate network lag
- Not sure if I missed something... If I did, feel free to open an issue or a pull request!