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simonSaysGodot Public
Simon Says game for mobile, made for my kids because all the ones on the appstore SUCK BIG TIME!!!! WTF
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unity_quest_bootstrap Public
Project with extremely simple setup for oculus quest, without using Oculus Integration or anything else than built in unity stuff
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SDL_Playground Public
This is me playing around with some simple concepts of SDL. Opening a window. Reading input. Drawing a sprite and handling the game loop with a timer.
C++ UpdatedSep 23, 2019 -
Dememtory Public
Text adventure game that runs in your console. C++ without libraries (windows) and with ncurses (linux/osx)
C++ UpdatedMay 21, 2019 -
bgfx Public
Forked from bkaradzic/bgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ BSD 2-Clause "Simplified" License UpdatedJun 14, 2017 -
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HaxePunk Public
Forked from HaxePunk/HaxePunkFork of HaxePunk, added Tiled support and some extra stuff to Entity class (such as shared event dispatcher and improved collision detection)
Haxe MIT License UpdatedAug 7, 2014 -
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AntennaPod Public
Forked from AntennaPod/AntennaPodA podcast manager for Android
Java MIT License UpdatedApr 4, 2013 -
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RobotLegs-SequentialHandler Public
Handles asynchronous tasks that should be executed sequentially - with Robotlegs in mind
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seagal-hackday Public
Source code for the test project I set up before LD 25 to stress test my Seagal Haxe entity framework I've built
UpdatedDec 10, 2012