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Using vertex/edge/face tool on a brush breaks view filters #3214
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Same thing e.g. with Quake 3 and a detail brush. However if I save the map, all the faces are still detail. If I quit TB and reload that saved map, the hide/show now works as expected. |
FWIW in the detail brush example above, when things are broken each face of the brush has a zero for m_tagMask. When things are working (either before the edge move, or after quitting and reloading) each face has an m_tagmask of 36. |
Nice. We're probably just forgetting to re-generate the automatic tags after the vertex edit, or something. |
BrushFace::clone() needs a fix perhaps? edit: Yeah that looks plausible. Traced in gdb to check. |
Fixes #3214 Note that Brush::doSetNewGeometry clones the BrushFaces (which doesn't clone the Taggable info per face).
Fixes #3214 Note that Brush::doSetNewGeometry clones the BrushFaces (which doesn't clone the Taggable info per face).
Fixes #3214 Note that Brush::doSetNewGeometry clones the BrushFaces (which doesn't clone the Taggable info per face).
System Information
Expected Behavior
Using edge tool shouldn't break view filters.
Steps to Reproduce
*slimeik1
)The "Show Liquid" view filter does work on brushes that are just modified by shift+dragging faces, so the vertex tools are somehow connected to this bug.
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