10000 Release TrenchBroom 2024.2 Β· TrenchBroom/TrenchBroom Β· GitHub
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TrenchBroom 2024.2

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@kduske kduske released this 31 Dec 15:21
· 133 commits to master since this release
4d631aa

Supported Platforms

  • Windows: 10, 11
  • Linux: Qt 5.9 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

Changelog (since 2024.1)

New Features

Changes

  • Allow selecting faces through hidden materials by @L-P in #4665
  • Fix color specification for qss style sheet by @kduske in #4671
  • Restore the ability to group textures by the containing wad files by @kduske in #4679
  • Enable all texture collections by default by @kduske in #4682
  • Show icons for shapes by @kduske in #4686
  • Apply default properties for worldspawn on new map by @rtxa in #4678
  • Don't crash when copying version info to clipboard by @kduske in #4697
  • Add an apply button to the shape tool by @kduske in #4694
  • Improve error logging if opening a file fails by @kduske in #4698
  • Hide hidden faces even in locked layers by @L-P in #4704
  • Update HL GameConfig.cfg by @eGax in #4707
  • Create AppImage on CI and stop building debian packages by @kduske in #4676
  • Fix a crash when loading a document by @kduske in #4713
  • Fix layer editor buttons by @kduske in #4722
  • Restore game detection by @kduske in #4719
  • Load BSPv30 models by @L-P in #4724
  • Check configured file extensions when finding texture files by @kduske in #4729
  • Fix omitting layers from export by @kduske in #4730
  • Update WRATH GameConfig.cfg by @eGax in #4727
  • Quetoo game config and macOS README updates by @kduske in #4739
  • Mount wads directly under /textures by @kduske in #4548
  • Rename game config fields by @kduske in #4558
  • Introduce resource loading system for assets by @kduske in #4580
  • Store user config files in a suitable location by @kduske in #4586
  • Change default shortcut for deactivating the current tool to Shift+Escaoe by @kduske in #4589
  • Allow UV / texture lock when editing inside of a linked group by @kduske in #4614
  • Fix duplicate and copy / paste behavior for linked grous. by @kduske in #4613
  • Add support for native gestures by @coreh and @kduske in #4596
  • Set rotation center to entity origin if exactly one entity is selected by @kduske in #4629
  • Improve snapping in UV views by @kduske in #4632
  • Assign e1u1/trigger to trigger brushes in Quake 2 by @kduske in #4651
  • Reduce the translucency of selection bounds by @kduske in #4656
  • Don't unlink nested linked groups when separating linked groups by @kduske in #4655
  • Updated Quake2/GameConfig.cfg by @eGax in #4661

Bugfixes

  • Restore missing fly speed slider by @kduske in #4521
  • Don't crash when parsing entity definition file fails by @kduske in #4532
  • Fix uniform name mixups. by @dsvensson in #4563
  • Fix small typo in the manual by @ranguli in #4576
  • Don't crash when setting compilation tool paths by @kduske in #4587
  • Deselect everything before setting enabled texture collections by @kduske in #4588
  • Don't set min sizes for main entity splitter by @kduske in #4593
  • Make path absolute when opening a document by @kduske in #4592
  • Fix conflicting keyboard shortcuts by @kduske in #4603
  • Don't throw errors when evaluating the default model expression by @kduske in #4604
  • Fix axis selection when translating UV coord systems by @kduske in #4608
  • When separating groups, propagate the changes to the containing linked groups by @kduske in #4622
  • Don't crash when opening compilation task context menu by @kduske in #4627
  • Don't crash when right clicking compilation profiles by @kduske in #4635
  • Don't crash when failing to interpolate variables for compilation runs by @kduske in #4626
  • Render decals and links first by @kduske in #4636
  • Don't crash when encountering invalid vertex indices in assimp models by @kduske in #4639
  • Fix use of wrong base vector for rotation angle indicator by @kduske in #4643
  • Keep textures aligned after CSG convex merge by @kduske in #4649
  • Set default face attributes when resetting UV in UV editor by @kduske in #4659
  • Update face tags when resources were processed by @kduske in #4663
  • Don't override smart choice property editor with color property editor by @kduske in #4747

Full Changelog: v2024.1...v2024.2

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