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Releases: TrenchBroom/TrenchBroom

TrenchBroom 2020.1

16 May 19:30
cbd5864
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Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

Fixes since 2020.1-RC2

  • #3210: Fix compilation output log display
  • #3195: Fix smart editors not always opening
  • #3214: Fix hiding brushes by tags (e.g. "detail") after vertex edits
  • #3211: Fix keyboard shortucts for creating point entities
  • #3187: Fix UI corruption after changing the map view layout
  • #3179: Fix copy/paste of entities with special Quake characters
  • #3198, #3193, #3188, #3184: Visual polish

TrenchBroom 2020.1-RC2

03 May 21:55
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Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

New features

  • #2282: Dark theme (in Preferences, View tab)
  • #3137: Add "Select Inverse" command

Bug fixes

  • #3176: Flip H/V flip toolbar buttons stay disabled after entering a tool and exiting
  • #3164: Fix map view toolbar height
  • #3135: Shortcut editor usability improvements
  • #3165: Fix "Remove selected properties" button enable/disable logic
  • #3159: Fix some UI seams in High DPI modes
  • #3150: Don't trigger autosave during user interaction
  • #3160: Disable cut, copy, paste actions unless map view has focus
  • #3142: Fix crash when fixing empty attribute name issues
  • #3130: Center Welcome window on the screen TB is launched from
  • #3136: Only use LMB for Shift+Drag/Shift+Alt+Drag/Shift+Ctrl+Drag extrusion
  • #2780: Remove broken "Convert Plane Points to Integer" issue fix
  • #3132: Fix crash caused by /usr/bin/defaults executable (Linux)
  • #3146: Fix launching compile tools with spaces in the path
  • #3152: Focus map view when dragging in an entity
  • #3140: Disable Alt key from focusing the menu bar (Windows)
  • #3141: Fix crash when map loading fails
  • #3124: Restore drag and drop into file texture collection editor (.WAD list)
  • #3122: Use QString::fromLocal8Bit for editing entity properties
  • #3125: Prevent Alt+Click texture application from unsetting textures
  • #3120: Don't install gtest (Linux)
  • Manual formatting fixes

TrenchBroom 2020.1-RC1

22 Apr 21:38
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

New features

  • #2981: Drag align textures on faces with Alt+LMB drag
  • #1769: Option to toggle toolbar
  • #2812: Texture browser context menu to select faces using a texture
  • #2823: Show keyboard shortcuts in toolbar button tooltips
  • #2846: Use a dark grid on bright textures
  • #2893: Start a rotation anywhere in UV view with Ctrl+drag
  • #3001: Extrude inwards
  • High-DPI support
  • Each file dialog remembers the last used directory

Game support

  • #3064: Heretic 2 support (excluding models)
  • #1516: Kingpin support
  • #2500: Add support for default texture attributes to game config
  • #2729: Q3 shaders with no blendFunc should be rendered opaque, ignoring image's alpha channel
  • #2944: Add support for texture exclusion patterns to game config
  • #2978, #3053: Quake 2/3 Valve 220 support

Bug fixes

  • #2498: Fix model rotation in Quake not matching in-game
  • #2808: Fix scaling textures in UV editor getting harder when scale less then 1
  • #2809: Fix issue with undoing texture paste
  • #2833: Fix FGD not loading when a property with string type has an integer for a default value
  • #2848: Fix selected, transparent brushes drawing on top of entity labels
  • #2964: Fix flipped UV's in .OBJ export
  • #2967: Don't crash when ASE file is missing UV data
  • #3103: Empty "angle" property created after undo
  • #3117: Fix new brushes disappearing after isolating on a brush entity

TrenchBroom 2019.6

04 Jun 09:02
1de5d11
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Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Feature

  • #2259: Autocomplete classnames in key/value editor
  • #2421, #2454: Responsive manual
  • #2772: Enable Valve format for Hexen 2 game config
  • #1603: Generate a simple .mtl file for .obj export

Crash fixes

  • #2726: Fix crash when reloading textures
  • #2707: Fix crash during CSG Subtract
  • #2787: Fix crash when opening multiple maps in sequence on Windows.

Other bug fixes

  • #2754: Don't use the model bounds for grid snapping entities
  • #2742: Fix hidden objects in groups being selectable
  • #2765, #2755: Fix positioning of pasted objects
  • #2727: Correctly update mangle when flipping entities
  • #2775: Clamp ortho camera zoom factor
  • #2728: Alternate method of computing UV origin
  • #2781: Fix issue names
  • #2762: .OBJ export: don't share vertices between brushes
  • #2735, #2757: Determine mip texture name from file name, not the name stored in the mip
  • #2675: Sort flag descriptions by their values when displaying them in the entity inspector

Internal changes

  • #2711: Do AABB removals by an unordered_map lookup rather than spatial search

TrenchBroom 2019.6-RC1

29 May 03:41
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Pre-release

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Feature

  • #2259: Autocomplete classnames in key/value editor
  • #2421, #2454: Responsive manual
  • #2772: Enable Valve format for Hexen 2 game config
  • #1603: Generate a simple .mtl file for .obj export

Crash fixes

  • #2726: Fix crash when reloading textures
  • #2707: Fix crash during CSG Subtract

Other bug fixes

  • #2754: Don't use the model bounds for grid snapping entities
  • #2742: Fix hidden objects in groups being selectable
  • #2765, #2755: Fix positioning of pasted objects
  • #2727: Correctly update mangle when flipping entities
  • #2775: Clamp ortho camera zoom factor
  • #2728: Alternate method of computing UV origin
  • #2781: Fix issue names
  • #2762: .OBJ export: don't share vertices between brushes
  • #2735, #2757: Determine mip texture name from file name, not the name stored in the mip
  • #2675: Sort flag descriptions by their values when displaying them in the entity inspector

Internal changes

  • #2711: Do AABB removals by an unordered_map lookup rather than spatial search

TrenchBroom 2019.5

22 Apr 20:36
cb2e2c1
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Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
  • #2712: Fix missing preferences.
  • #2721: macOS 10.14 fixes (revert to Xcode 9)
  • #2716: Fix broken images in manual
  • #2723: fix JPEG loading on macOS

TrenchBroom 2019.5 Release Candidate 8

22 Apr 18:22
cb2e2c1
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Pre-release

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.9 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog (since RC7)

  • #2723: fix JPEG loading on macOS

TrenchBroom 2019.5 Release Candidate 7

21 Apr 02:48
de4954e
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Pre-release

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.9 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog (since RC6)

  • #2721: macOS 10.14 fixes (revert to Xcode 9)
  • #2716: Fix broken images in manual

TrenchBroom 2019.5 Release Candidate 6

16 Apr 21:32
dcdbc82
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Pre-release

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
  • #2712: Fix missing preferences.

TrenchBroom 2019.5 Release Candidate 5

16 Apr 17:02
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Pre-release

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
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