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Releases: Tresjs/cientos

v5.0.0-next.4

30 Jun 10:12
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v5.0.0-next.4 Pre-release
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5.0.0-next.4 (2025-06-30)

Bug Fixes

  • create a local raycast for the HTML component (#627) (614505f)
  • transform-controls: use correct emit on mouse up (#625) (f04a63c)

What's Changed

  • fix(transform-controls): use correct emit on mouse up by @AsLogd in #625
  • fix: create a local raycast for the HTML component by @alvarosabu in #627

New Contributors

Full Changelog: 5.0.0-next.3...5.0.0-next.4

v5.0.0-next.3

22 Jun 13:54
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v5.0.0-next.3 Pre-release
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5.0.0-next.3 (2025-06-22)

Bug Fixes

What's Changed

Full Changelog: 5.0.0-next.2...5.0.0-next.3

v5.0.0-next.2

15 Jun 12:02
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v5.0.0-next.2 Pre-release
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5.0.0-next.2 (2025-06-15)

Bug Fixes

  • adapt to renderer.isntance no longer being shallowRef (430534a)
  • remove unused type import in MouseParallax.vue (0899ecf)
  • type issues from v5 (bd0e0c6)

Full Changelog: 5.0.0-next.1...5.0.0-next.2

v5.0.0-next.1

15 Jun 11:10
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v5.0.0-next.1 Pre-release
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5.0.0-next.1 (2025-06-15)

Full Changelog: 5.0.0-next.0...5.0.0-next.1

v5.0.0-next.0

06 Jun 14:15
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v5.0.0-next.0 Pre-release
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5.0.0-next.0 (2025-06-06)

⚠ BREAKING CHANGES

  • cientos is now ESM only
  • Added 'es' format to the Vite configuration for better module compatibility.
  • Removed the UMD globals section from the output configuration as it is no longer necessary, streamlining the build process.
  • useGLTF no longer returns the plain obj, it now returns an object with reactive data (state, isLoading, error) and a load method.
  • Refactored GLTF loading in components to use the updated useGLTF composable, improving state management and performance.
  • Removed unnecessary Suspense wrappers in demo components for cleaner rendering.
  • Added new demo components for showcasing GLTF model loading with DRACO compression.
  • Updated documentation to reflect changes in GLTF model usage.
  • fix: update import syntax and clean up unused code
  • Changed import statement for TresObject in gltf-model.md to use the correct TypeScript syntax.
  • Removed unused imports in use-gltf/index.vue for cleaner code.
  • Added ESLint directive to disable console warnings in TheModel.vue for development purposes.
  • docs: update useGLTF implementation and clean up components
  • Refactored components to utilize the new useGLTF structure, replacing direct access to nodes with reactive state management.
  • Removed unused imports and commented-out code for improved clarity and maintainability.
  • Updated documentation references to reflect changes in component usage and structure.
  • feat: adapt useAnimations to new useAsyncState loader's model
  • Added a new demo page for use-animations showcasing the animated GLTF model.
  • Refactored the useAnimations composable to support reactive animations using MaybeRef.
  • Updated the TheModel.vue component to utilize the new reactive state for animations.
  • Enhanced the main demo layout with TresCanvas, OrbitControls, and lighting for improved visualization.
  • chore: update @Tresjs/core dependency to version 5.0.0-next.0
  • Changed the dependency for @Tresjs/core in package.json and playground/vue/package.json to the stable version 5.0.0-next.0 from a previous URL reference.
  • Updated pnpm-lock.yaml to reflect the new version o 10000 f @Tresjs/core across all relevant sections.
  • Adjusted the useGLTF implementation in documentation to align with the new state management approach.

Features

  • 608 drop umd support (#622) (14afe95)
  • 609-refactor-usegltf (#610) (13943b0)
  • 611 move cores usetexture to cientos (#617) (430377d)
  • 615-adapt-camera-dependant-abstractions-to-core-v5-camera-changes (#621) (682d38f)
  • 616-adapt-code-to-core-ctx-renderer-state-breaking-change (#620) (2ae981f)
  • AccumulativeShadows: add component, demo, docs (#558) (7e6b8d0)
  • Bounds: add component, demo, docs (#408) (#568) (592ec68)
  • CircleShadow: add component, demo, docs (#549) (c0c1bcc)
  • CubicBezierLine: add component, demo, docs (#546) (99c3a60)
  • Helper: add component, demo, docs (#543) (63535a2)
  • LOD: add component, playground, docs (#524) (ef6438c)
  • MarchingCubes: add component, demo, docs (#553) (2ebc1e6)
  • PointMaterial: add component, demo, docs (#545) (4528f64)
  • QuadraticBezierLine: add component, demo, docs (#548) (4a9f006)
  • ScreenQuad: add component, playground, docs (#530) (34a3db5)
  • Stage: add component, demo, docs (#572) (9db8c78)
  • useIntersect: add function, demo, docs (#550) (b0ba621)

Bug Fixes

  • fixes to next components and docs (#586) (bc54a1d)
  • return nodes and materials computed directly (#612) (4fe342a)
  • rollback to previous use tres usage (#623) (cfa38b1)

What's Changed

Full Changelog: 4.3.1...5.0.0-next.0

v4.3.1

16 May 13:40
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4.3.1 (2025-05-16)

Bug Fixes

What's Changed

Full Changelog: 4.3.0...4.3.1

v4.3.0

25 Mar 09:26
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4.3.0 (2025-03-25)

Features

  • environment: enhance environment and background props (#590) (7e96136)

What's Changed

  • chore(deps): update dependency vite to v6.0.9 [security] by @renovate in #592
  • feat(environment): enhance environment and background props by @alvarosabu in #590

Full Changelog: 4.2.0...4.3.0

v4.2.0

07 Mar 06:41
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4.2.0 (2025-03-07)

Features

  • OrbitControls: add mouseButtons prop to customize mouse interactions (#603) (5a7c2ca)

What's Changed

  • feat(OrbitControls): add mouseButtons prop to customize mouse interactions by @alvarosabu in #603

Full Changelog: 4.1.1...4.2.0

v4.1.1

05 Mar 19:20
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4.1.1 (2025-03-05)

Bug Fixes

  • remove will-change that makes Html components blurry (#602) (2b50296)
  • update html on camera dolly zoom (#600) (e5628f2)

What's Changed

New Contributors

Full Changelog: 4.1.0...4.1.1

v4.1.0

17 Jan 14:43
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4.1.0 (2025-01-17)

Features

Bug Fixes

What's Changed

New Contributors

Full Changelog: 4.0.3...4.1.0

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