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gensdf Public
Forked from princeton-computational-imaging/gensdfOfficial code repository for the paper: “GenSDF: Two-Stage Learning of Generalizable Signed Distance Functions”
Python MIT License UpdatedOct 10, 2022 -
GfxExp Public
Forked from shocker-0x15/GfxExpSandbox for graphics paper implementation
C++ Other UpdatedJul 1, 2022 -
highway Public
Forked from google/highwayPerformance-portable, length-agnostic SIMD with runtime dispatch
C++ Apache License 2.0 UpdatedJun 3, 2022 -
bgfx Public
Forked from bkaradzic/bgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ BSD 2-Clause "Simplified" License UpdatedMar 6, 2022 -
descent Public
Forked from sjb3d/descentToy library for neural networks in Rust using Vulkan compute shaders
Rust MIT License UpdatedJan 27, 2022 -
fast-and-robust Public
Forked from simd-sorting/fast-and-robustC++ MIT License UpdatedAug 19, 2021 -
zstd Public
Forked from facebook/zstdZstandard - Fast real-time compression algorithm
C Other UpdatedMay 15, 2021 -
coop Public
Forked from jeremyong/coopC++20 coroutines-based cooperative multitasking library
C++ MIT License UpdatedApr 23, 2021 -
pacman.c Public
Forked from floooh/pacman.cSimple Pacman clone written in C99.
C MIT License UpdatedDec 22, 2020 -
backward-cpp Public
Forked from bombela/backward-cppA beautiful stack trace pretty printer for C++
C++ MIT License UpdatedSep 4, 2020 -
bullet3 Public
Forked from bulletphysics/bullet3Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
C++ Other UpdatedAug 15, 2020 -
nebc7 Public
Forked from andrewevstyukhin/nebc7Nearly Exhaustive BC7 compressor
C++ MIT License UpdatedJul 8, 2020 -
mimalloc Public
Forked from microsoft/mimallocmimalloc is a compact general purpose allocator with excellent performance.
C MIT License UpdatedJun 28, 2020 -
ALEX Public
Forked from microsoft/ALEXA library for building an in-memory, Adaptive Learned indEX
C++ MIT License UpdatedJun 15, 2020 -
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mmap_allocator Public
Forked from johannesthoma/mmap_allocatorA STL allocator that mmaps files
C++ UpdatedApr 1, 2020 -
ips4o Public
Forked from SaschaWitt/ips4oIn-place Parallel Super Scalar Samplesort (IPS⁴o)
C++ BSD 2-Clause "Simplified" License UpdatedFeb 28, 2020 -
premake-core Public
Forked from premake/premake-corePremake
C BSD 3-Clause "New" or "Revised" License UpdatedDec 6, 2019 -
openal-soft Public
Forked from kcat/openal-softOpenAL Soft is a software implementation of the OpenAL 3D audio API.
C++ Other UpdatedNov 30, 2019 -
math-as-code Public
Forked from Experience-Monks/math-as-codea cheat-sheet for mathematical notation in code form
MIT License UpdatedJul 27, 2019 -
simde Public
Forked from simd-everywhere/simdeImplementations of SIMD instruction sets for systems which don't natively support them.
C MIT License UpdatedFeb 19, 2019 -
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soa_vector Public
Forked from Dwarfobserver/soa_vectorC++ data structure to manipulate SoA (Structure of Arrays) easily (previously named AggregateVector)
C++ MIT License UpdatedNov 6, 2018 -
SPlisHSPlasH Public
Forked from InteractiveComputerGraphics/SPlisHSPlasHSPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
C++ MIT License UpdatedJul 14, 2017 -
CompactNSearch Public
Forked from InteractiveComputerGraphics/CompactNSearchA C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
C++ MIT License UpdatedJul 10, 2017 -
lizard Public
Forked from inikep/lizardLizard (formerly LZ5) is an efficient compressor with very fast decompression. It achieves compression ratio that is comparable to zip/zlib and zstd/brotli (at low and medium compression levels) at…
C Other UpdatedJun 11, 2017 -
Beast Public
Forked from boostorg/beastHTTP and WebSocket built on Boost.Asio in C++11
C++ Boost Software License 1.0 UpdatedApr 30, 2017 -
GridFluidSim3D Public
Forked from rlguy/GridFluidSim3DA PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
C++ zlib License UpdatedMar 15, 2017 -
srgb Public
SRGB conversion routines designed to be easy to vectorize by only using instructions trivially available with SSE/AVX(avoids pow etc). These are the C++ reference implementations. They are accurate…