E8FC Triggers · TriggerReactor/TriggerReactor Wiki · GitHub
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gerzytet edited this page Jan 28, 2019 · 103 revisions

Available Triggers

Now that you know where the list of Placeholders and Executors are, you need to write your script. Pick the appropriate Trigger that will execute your script.

Beginner

  • Click/Walk : Activates when a player clicks or walks on a block.
  • Command : Activates when a player uses a command.

Intermediate

  • Area : Activates when a player enters/exits the specified region.
  • Named : This trigger can be used only via the #CALL executor.

Advanced

  • Custom : Activates when any events(This includes Custom Events created by third party plugins) occur.
  • Inventory : Activates when a GUI is opened, clicked, or closed.
  • Repeating : Repeats itself within a specified interval.

Organizing Triggers

For some triggers, you can organize them by putting them in folders (Ex. TriggerReactor/ClickTrigger/myfolder/world@1,2,3.trg)

  • Click/Walk Trigger
    • Just cut and paste the trigger and put them into sub-folders. The plugin will go into the folders and look for .trg files automatically.
    • If two or more .trg files have an identical name, the first one found will be used, and the error message will indicate it happened.
  • Named Trigger
    • Written in the Wiki
  • Other Triggers
    • Will be added soon

Plugin Description / 목차

1. Getting Started () (рус)

S.L. In-game Editor () (рус)

2. Triggers () (рус)

List and usage of Triggers / 트리거 목록과 사용 방법:

  • List of Executors / 실행자(Executor) 목록

4. Placeholders () (рус)

  • Using PlaceholderAPI / PlaceholderAPI 사용법
  • List of Placeholders / 플레이스 홀더(Placeholder) 목록

5. Conditions () (рус)

  • Creating Conditions / 조건식 만들기
    • Boolean Expressions / 부울 (Boolean) 표현 방법
  • Logical Operators / 연산자 사용법
  • IF statement / IF 조건문
  • Null Checking / Null 검사법
  • Switch Case / Switch Case 조건

6. Variables () (рус)

  • Local Variables / 지역 변수
  • Global Variables / 전역 변수

Advanced

Timings () (рус)

7. Methods () (рус)

  • Using Methods / 메소드 사용법
  • Special Data Types / 특수한 데이터 형식
  • Reading Javadocs / Javadoc 읽기
  • Handling Enum / Enum 데이터 처리
  • Lambda Expresion / Lambda(람다) 식 사용법

8. Array () (рус)

  • Creating an empty array / 빈 배열 만들기
  • Storing data into array / 배열에 데이터값 저장하기
  • Read data from array / 배열에서 데이터 읽기(불러오기)

9. Loops () (рус)

  • WHILE loop / WHILE 반복문
  • FOR loop / FOR 반복문
    • Iterating Collection / Collection 형식의 변수 순회법
    • #BREAK executor / #BREAK 실행자
    • #CONTINUE executor / #CONTINUE 실행자

10. Sync Mode () (рус)

  • #CANCELEVENT executor / #CANCELEVENT 실행자
  • Setting Sync/Async Mode / 동기, 비동기 모드 전환
    • Custom Trigger
    • Area Trigger

11. Custom Executors () (рус)

12. Plugin Access () (рус)

  • Check And Use / 플러그인 존재여부 확인
    • Get Third Party Plugin / 제 3자 플러그인 불러오기
    • Check Eligibility / 호환성 확인하기
    • Use the Plugin / 플러그인 사용하기

13. IMPORT Statement () (рус)

  • Creating new instance / 새 인스턴스 생성하기
  • Accessing static method / 종속 메소드 불러오기
  • Accessing static field / 종속 Enum 불러오기

14. IS Statement () (рус)

  • Understanding / 이해하기
    • Understanding Instance / 인스턴스 이해하기
    • Understanding Superclass / 부모클래스 이해하기
    • Understanding Subclass / 자식클래스 이해하기
  • Using IS Statement / IS조건연산자 사용하기

15. TRY-CATCH Statement () (рус)

  • Understanding TRY-CATCH Exception Handling / TRY-CATCH 예외처리 이해하기

Misc

16. Interface Casting () (рус)

module x.x does not "opens x.x" problem

  • List of Custom Events

Examples

Trigger

Trigger Example () (рус)

More Examples: Bukkit, Sponge

Case Specific

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