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GPU Gems/GPU Pro/GPU Zen 系列资源

49 18 Updated Mar 22, 2022

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,915 351 Updated Jun 25, 2025

C++ Metal wrapper

Objective-C++ 542 71 Updated Nov 27, 2020

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,320 780 Updated Jul 3, 2025

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 3,693 1,065 Updated Dec 12, 2022

A Unity port of Brunetons improved atmospheric scattering

HLSL 369 64 Updated Jan 30, 2022

Texture2D Array

C++ 45 10 Updated Jun 10, 2019

Price calculator/predictor for Turnip prices

JavaScript 1,476 245 Updated Nov 24, 2022

✏️ Order-independent Transparent in Unity

C# 264 58 Updated Jul 30, 2020

UE4 Plugin for generating Impostors for static meshes

13 1 Updated Apr 13, 2019

UE4 Plugin for generating Impostors for static meshes

520 131 Updated Nov 10, 2020

让Unreal Engine 4工程更加规范

357 110 Updated Dec 4, 2023

GLSL/HLSL/Cg syntax highlighting for Sublime Text 2 & 3

37 14 Updated Feb 26, 2020

FastNoise Java Version

Java 75 16 Updated Sep 20, 2020

TypeScript plugin for Unreal Engine 4

C++ 69 9 Updated Jul 19, 2019

Monospaced font family for user interface and coding environments

CSS 20,223 1,643 Updated Aug 12, 2024

Git extension for versioning large files

Go 13,564 2,111 Updated Jun 26, 2025

Demo Project using the Universal RP from Unity3D

C# 2,649 990 Updated Aug 6, 2024

Utility to export data from the unity profiler

C# 127 33 Updated Dec 1, 2019

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 971 126 Updated Jun 8, 2023

Outdoor Light Scattering Sample

C++ 242 41 Updated Jun 5, 2017

Awesome Vulkan ecosystem

3,500 284 Updated Jun 21, 2024

.NET debugger and assembly editor

C# 27,851 5,320 Updated Dec 20, 2020

A state-of-the-art software occlusion culling system

C++ 279 31 Updated Oct 25, 2021

Poly Toolkit for Unity

C# 102 28 Updated Jun 24, 2019

Coroutines for Editor scripts, just like regular coroutines.

C# 193 34 Updated Dec 21, 2020

Improved Ninja Ripper importer script for 3d Studio Max.

MAXScript 49 11 Updated Jul 12, 2017

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 731 86 Updated Oct 1, 2020

OpenGL sample for shader-based occlusion culling

C++ 547 46 Updated Jan 17, 2024
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