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Tencent
- Shang Hai
- http://tsubasawp.github.io
Stars
A modern cross-platform low-level graphics library and rendering framework
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A Unity port of Brunetons improved atmospheric scattering
Price calculator/predictor for Turnip prices
KokkuGames / ImpostorBaker
Forked from ictusbrucks/ImpostorBakerUE4 Plugin for generating Impostors for static meshes
UE4 Plugin for generating Impostors for static meshes
skylens-inc / ue4-style-guide
Forked from Allar/ue5-style-guide让Unreal Engine 4工程更加规范
GLSL/HLSL/Cg syntax highlighting for Sublime Text 2 & 3
Monospaced font family for user interface and coding environments
Demo Project using the Universal RP from Unity3D
Utility to export data from the unity profiler
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A state-of-the-art software occlusion culling system
Coroutines for Editor scripts, just like regular coroutines.
Improved Ninja Ripper importer script for 3d Studio Max.
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
OpenGL sample for shader-based occlusion culling