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@VUEngine

VUEngine

We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

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  1. VUEngine-Studio VUEngine-Studio Public

    Full-featured Nintendo Virtual Boy game development application.

    TypeScript 35 4

  2. VUEngine-Core VUEngine-Core Public

    A versatile, object oriented Nintendo Virtual Boy game engine.

    C 31 2

  3. VUEngine-Plugins VUEngine-Plugins Public

    A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.

    C 5 1

  4. VUEngine-Showcase VUEngine-Showcase Public

    Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.

    C 2 1

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