A GPU-accelerated slime mold simulation written in Rust using WGPU. This project simulates the emergent behavior of slime mold colonies using compute shaders. It supports millions of agents on modern hardware.
- Real-time GPU-accelerated simulation using WGPU
- Interactive parameter customization for slime behavior
- Multiple presets for different simulation patterns
- Custom LUT (Look-Up Table) support for color visualization
- Configurable Gaussian blur for trail diffusion
Run the simulation with cargo
:
cargo run --release
R
: Randomize settings/
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This project is open source and available under the MIT License.