I hold a PhD in Computer Science, specializing in Human-Computer Interaction (HCI) and Virtual Reality (VR). My PhD thesis, defended in 2021, focused on muscle fatigue in mid-air interactions in VR, exploring the impact of hand synchronization, rhythm, and control-display ratio (CDR) on fatigue and user experience. Since then, I have been working on the use of VR in education.
Currently, I am a lecturer at Piktura (a visual arts school), where I teach:
- Algo for L1 students
- Game Engine (Unity 2D) for L2 students
- Virtual Reality (VR) for M1 students at Piktura
Additionally, I collaborate with other schools and faculties on Virtual Reality.
I am also conducting research within the ETHICS Lab (EA7446) at Université Catholique de Lille, focusing on immersion in educational environments.
My areas of interest include:
- Human-Computer Interaction (HCI)
- Virtual and Augmented Reality (VR/AR)
- Immersion and muscle fatigue in VR
- Serious Games and Educational Applications
- User Experience (UX) in interactive environments
If you are interested in my work, feel free to reach out via:
🚀 Always happy to discuss HCI, VR, and AI!