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Batch, batch, batch
- Ukraine, Odesa
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Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA
Sebastian Starke
sebastianstarke
Research Scientist @ Meta, PhD @ UoE. Formerly @ Electronic Arts, Adobe Research. Enjoying coffee and life in no particular order.
London, UK
Bart Wronski
bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.
New York
Valentin Galea
valentingalea
Technical Director Hangar 13 Games -- previously Halo MCC PC / Gears Of War
Hangar 13 Games London
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Nicholas Frechette
nfrechette
I am a freelance video game programmer passionate about animation compression and performance.
Canada
Mikola Lysenko
mikolalysenko
0fps.net
WebGL, data visualization, massively multiplayer games
Michigan
Neil Henning
sheredom
Verse @ Epic, Ex-Burster @ Unity, Ex-RTG @ AMD, Ex-Vulkanite @ Codeplay
@EpicGames Scotland