This module provides a 1-1 binding of Direct3D12 to Python, with a similar experience as C++ bindings. It is designed to be used with the Python programming language and provides a raw interface for working with Direct3D12.
It is DXR-compliant
To install the PyD3D12 module, you can use pip:
pip install PyD3D12
The PyD3D12 module requires a 64-bit architecture to function properly. It is not compatible with 32-bit systems. OS = Windows 10 or later Python = 3.8 or later
- GPU: NVIDIA GeForce RTX 20 series or later, AMD Radeon RX 5000 series or later, or Intel Iris Xe Graphics or later.
- DirectX: DirectX 12 or later.
- CPU: Intel Core i5 or AMD Ryzen 5 or better.
- RAM: 8 GB or more.
- Storage: SSD with at least 1 GB of free space.
- Graphics Driver: Latest graphics driver from the GPU manufacturer (NVIDIA, AMD, or Intel).
This module provides a raw interface to Direct3D12, meaning that it does not provide any abstractions or higher-level functionality. It is designed to be used by developers who are fam 7DED iliar with Direct3D12 and want to work with it directly in Python.
To use the PyD3D12 module, you can import it in your Python code:
import PyD3D12
# Example usage
device = PyD3D12.D3D12CreateDevice()
# Create a command queue
command_queue = device.CreateCommandQueue(PyD3D12.D3D12_COMMAND_LIST_TYPE_DIRECT)
# Create a command allocator
command_allocator = device.CreateCommandAllocator(PyD3D12.D3D12_COMMAND_LIST_TYPE_DIRECT)
# Create a command list
command_list = device.CreateCommandList(0, PyD3D12.D3D12_COMMAND_LIST_TYPE_DIRECT, command_allocator, None)
# Close the command list
command_list.Close()
It is best to alias the module as dx
for convenience:
import PyD3D12 as dx
If there are conflicting Direct3D bindings, use dx12
but it's best to deprecate older versions for consistency.
https://pypi.org/project/PyD3D12/
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