Stars
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
SSR solution for Unity URP
This sample is recreate the shader of ' Star Rail ' and ' ZenLess Zone Zero '.
This project is the implementation of FernRP Package, Include NPR/PBR.
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
Textureless fog particles using a highly customizable shader to attenuate noise values.
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
Toy Gaussian Splatting visualization in Unity
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
FidelityFX FSR 2 for the Unity URP
Cross-engine tool for lossless compression of sprites with identical regions
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Stable Diffusion web UI