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Releases: Xzotl42/arm5e

Guorna the Fetid

19 Aug 04:55
81962bf
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1.4.5

Features

  • Compacted GM private rolls to take less space in the chat
  • Clicking on a non-rollable item put in the macro bar will open its sheet
  • Generic seasonal activities (Adventuring , exposure, training, practice, teaching)
  • Aging roll effects can be rollbacked
  • New custom pause icon by @Sylph
  • Update of French verison (by Lanneval and Nono)
  • Some redesign of the UI to have a more unified medieval flavor (by @Sylph)
  • Rearranged languague mnemonics of common usage into a generic category (the older ones will be keep for a few versions to allow translators to catch up)
  • New active effects for source quality modifiers of seasonal activities (reading and writing have no effect yet)
  • Rolls from sheet are done in the current rolling mode setting (public, private, blind, ...)
  • First version of the Astrolab, to set the world time and synchronize actors (design by Sylph).
  • Unified the way actors are storing the current date (migration needed)
  • Players are now able to drag and drop other actors they have "limited" permission with on a diary entry to act as trainer/teacher
  • Diary entries are now sorted

Bug fixes

  • Fixed mnemonic for default characteristic in ability sheet
  • Fixed a bug for migration of legacy auras.
  • Fixed ability rolls taking the wrong ability and default characteristic in the roll dialog.
  • Casting totals are now properly computed for brand new characters
  • It is possible to drop items on the Codex again.

Guernicus

21 Jul 15:33
55fa919
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Release Notes

1.4.4

Features

  • Limited character sheet
  • Requisites are displayed in spell/magical effec 8000 ts lists
  • Realm aligned auras
  • Spell will fail if your casting total is too low
  • Fatigue levels will be lost if casting total is too low (rituals too)
  • Aura impacts magic resistance of creatures with might
  • Dropping an ability on an actor will open its sheet
  • Dropping an already known ability on a character will raise a warning
  • Redesign of NPC-entity sheet
  • Added might pool in the datamodel.
  • Some cosmetic improvements suggested by Sylph
  • Players will only see the details of their own rolls
  • Most roll chat messages are now in a foldable "details" link
  • More compact footers for actor sheets (by Sylph)
  • Penetration computation of spells and magical effects
  • Magic effect casting will fail if the level is not reached
  • Update of Spanish translation (by Teotimus)
  • Aura now impact unlinked tokens
  • Aura of a scene is applied to token on scene activation or if scene is active
  • Powers integration in contests of magic
  • Beast sheets now also have a limited version
  • Dev: refactoring of the roll data (bunch of small bugs fixed)
  • New active effects: Wound and fatigue total penalties
  • New field in spell sheet to describe the bonus
  • New sub-tab for casting totals
  • New field for spell bonus description
  • Combat section moved after wounds and fatigue
  • Entities now have a associated form
  • New client setting to ask for confirmation when deleting an owned item

Bug fixes

  • Fixed wrong label in defense roll
  • Changed misleading die icon of damage and soak actions into proper ones
  • Fixed broken foldable active effects bonuses
  • Extended lower limit of aging roll tables to negative values
  • Only spells strictly greater than level 50 become rituals (instead of greater or equal)
  • Fixed the combat automation
  • Fixed error message when changing aura value.
  • Tech debt: Cleaned up the Contest of magic feature code using ability key
  • Combat automation was not working with weapons in the macro bar (defaults to attack now)
  • Clarified Soak chat message details.
  • Aura modifier field won't appear in roll window if you already have an aura effect on going
  • Fatigue and wounds penalties only appear in roll dialog if they are non zero
  • Modifier for spell casting is again taken into account
  • Spells, Magical effects and powers dropped on the hot bar should work (again?)
  • When dropping an Actor on a scene without Aura, any existing Aura effect is removed
  • Parma magica speciality is now taken into account in magic contests
  • Free form spontaneous magic takes the correct arts score if you change them in the roll dialog
  • Characteristic rolls don't select the first ability with 0 score instead of "None".
  • NPC rolls results are only visible for the GM

Fizban

19 Jun 11:44
61f6463
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Release Notes

1.4.3

Features

  • Combat exertion
  • Overhaul of spell mastery to align with xp based attributes (ie: abilities, needed for long term activities)
  • Started adding realm alignment effect to some virtues when appropriate
  • Filter box for covenant lab texts
  • Filter box attributes are now saved at session level and are distinct for each player
  • Update of Spanish translation (by Teotimus)
  • System asks for confirmation before deleting a diary entry
  • New fancy chat messages with icons and foldable details
  • Dev: new event listener for confirmation before deletion of items
  • Removal of magic rules enforcement setting (it will always be enforced)
  • New button to clear auras
  • New icons by Sylph

Bug fixes

  • Mastery is now taken into account for the casting total display
  • Fixed long standing annoying ui bug in the tab selector
  • Filter box is no longer "draggable"
  • Added weapon initialtive bonus and overweigtht to init rolls (still simple roll)
  • It is possible again to drop powers on NPCs
  • Fatigue penalties were not computed properly.
  • Xps for spell mastery were not removed when dropping a spell on an actor
  • Removing a linked token from a scene will remove the aura effect from the actor too
  • Put Aq and Au forms in the correct alphabetical order
  • Fixed a display bug in lab sheet size where a number was not properly parsed as an integer.
  • Casting a spell whom focus applies will tick the check-box in the roll dialog.
  • Confidence is no longer available for grogs.
  • Chat messages from deleted actors no longer generate errors

Ebroin

03 Jun 13:33
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Release Notes

1.4.2

Highlights

Beast s 8000 heet, aging rolls and more

Features

  • New beast actor with custom sheet
  • Aging rolls
  • First ui integration
  • Item sheets are flavored to the kind of Actor owner (assets by @Sylph)
  • Dice so nice integration: roll botch dice displayed.
  • Fatigue management rework
  • New filter boxes for spells and magical effects
  • basic Aura management
  • New active effects
    • New active effect to add/remove fatigue levels
    • New active effect to modify aging rolls
    • New active effect to set realm alignment
  • Macro to roll stress die
  • Hints for rollable labels on the combat tab
  • Dev: Rework of the dice rolling system
  • Dev: possibility to define active effects with a limited number of possible values using a drop box
  • Dev: new button to migrate one specific actor

Bug fixes

  • Abilities compendium didn't have keys set properly.
  • fixed a bug where effects with generic abilities were impossible to delete.
  • Fixed some cosmetic problems in beast sheet
  • Ability is set to "None" by default if rolling a characteristic
  • migrating doesn't reset your longevity potion bonus and lab total anymore.
  • Spontaneous rolls from arts are no longer able have simple die option
  • Fixed Spanish and French language problem
  • Fatigue penalties are capped at 0 (ie: no bonus)
  • Characteristics rolls have now the correct characteristic selected.
  • NPCs can age and have warping
  • Fix "Show penetration and defense" feature
  • Fixed wrong mnemonics and tab problem for books

Diedne botched

18 Apr 06:41
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Release Notes

1.4.1

Bug fix

  • Fixed formula computation resulting 0 when a die explodes

The Diedne war

06 Apr 19:05
ccac3db
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A lot of knowledge was lost or hidden and forgotten, let's hope we can recover most of it....

Criamon-1.3.2

03 Apr 04:32
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1.3.2

More active effects, new dialogs design

Features

  • active effects integration in the system (Ars Magica has its own class)
  • advanced virtues/flaws with (limited) active effects
    • arts bonuses
    • arts affinities
    • abilities bonuses
    • abilities affinities
    • size
    • soak
    • characteristics
    • fatigue penalties
    • wound penalties
    • virtues and flaws having effects are in italic
    • readonly effects have a tooltip when hovering on their icon
  • Rework of all dialogs design with new assets from @Sylph
  • default config for active effect
  • additionnal spell attributes (@Lanneval)
  • updated French version (@Lanneval)
  • penetration total computed during combat
  • fun stress dice rolls options
  • new abilities keys for the system to identify them.
  • abilities options have all invalid characters removed automatically
  • abilities modified by active effect have now a specific shadow
  • added sub-tabs to the character sheets
  • new sub-tabs for laboratory total (WIP)
  • Add virtue/flaw types for laboratory and covenant virtues/flaws (@Jupotter)
    • Update item dropped filter to take the virtue/flaw type into account and only allow them to be dropped on the correct sheet type
    • Rename laboratory statistics to match the official names (with migration)
    • Split laboratory statistics into base value, bonus (calculated from active effects) and total
    • Add active effect type for laboratory statistics bonuses
    • Add calculation of laboratory derived statistics (occupied size, free virtues and base safety)
    • Create an active effect dynamically for the laboratory base safety

Bug fixes

  • synthetic actors (unlinked scene tokens) are now also migrated.
  • reduced font size of spells success/failure in chat
  • soak modifiers/bonuses are not displayed in chat if zero
  • disabled some input field to avoid artefacts on submit
  • Puissant art wasn't taken into account for spontaneous magic
  • Puissant art wasn't taken into account for magic resistance
  • Casting totals are computed using the correct field for stamina
  • Fixed undefined variable in case of dice rolls with callback
  • Voice and gestures effects are no longer not found when an effect has no change at all.
  • Fatigue levels again display the time to recover
  • reduce english version of spell attributes so it doesn't bork the spell design sheet
  • fixed a bug in migration where the lab owner value would be reset and break the link
  • Fix a bug when computing magic resistance to spells with requisites
  • remove the effect creation button for owned items (Foundry limitation, it gives an error anyway)
  • prevent the edition of internal effects
  • fixed a bug where it was impossible to edit an effect with voice or gestures as they were targetting the same key
  • fixed very old display bug where the image footer was not exactly at the bottom of the dialog
  • decrepitude and warping are no longer only computed by magi

Bonisagus-In-Twilight-1.3.1

04 Feb 09:30
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Fix migration bug

Bonisagus-1.3.0

03 Feb 17:04
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Release Notes

1.3.0

Features

  • V9 support (still backward compatible with V8)
  • Reorganized Spells compendium with a folder per form (Recommended but optional module: Compendium Folders)
  • Updated FAQ
  • During migration, when guessing a spell attribute, it defaults to "other" instead of personal/moment/individual
  • Rework of xp tracking for abilities (migration needed)
  • Grogs compendium migrated
  • Score field of abilities is now read only, but can be adjusted with buttons
  • Number of items after filtering is now displayed in Codex
  • Dropping an Item on an Actor will reset its "Actor's properties" if any. (eg: dragging a spell from a character to another will reset masteries, focuses )
  • Lab texts dropped on Codex will convert into appropriate spell or enchantment.
  • Spell lab texts dropped on characters will convert into spells.
  • It is now possible to equip and unequip weapons and armors from the character sheet
  • Reviewed weapons items with updated icons (by N0Br41nZ) and proper range
  • Reduce the height of Codex title for more real estate
  • Automatic soak and damage application during combat (by Ludo.Bermejo )
  • Updated French translation (by Lanneval)
  • New xp tracking for Arts
  • Added log messages when changing the score of an ability or art (in case of misclick)
  • New confidence management
  • New botch managment
  • Lot of localization in rolls
  • Voice and gestures modifiers (by Ludo.Bermejo)
  • Default characteristic for abilities (by Ludo.Bermejo)
  • Drag and drop of items (spells/abitlites/equipment) in hotbar (by Ludo.Bermejo)

Bug fixes:

  • Requisites dialog shows up properly.
  • Fixed the use of deprecated getter in compendium migration.
  • Harmonized Actors linking code
  • Item properties linked to character (mastery, experience) are no longer displayed if not owned
  • Fixed migration resetting magic skills selection.
  • Spell levels are no longer computed if it is not migrated (prevent a bunch of errors in logs)
  • Partly fix arrows of tab titles
  • Codex enchantments are now properly filtered
  • Localization of roll dialogs (botch check)
  • Use a Foundry core method to detect if a version is newer that another instead of the existing shoddy one.

Bjornaer-1.2.4 SP1

09 Jan 05:08
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  • No code changes
  • Spells compendium
  • Missing Portuguese language file
0