Releases: Xzotl42/arm5e
Releases · Xzotl42/arm5e
Guorna the Fetid
1.4.5
Features
- Compacted GM private rolls to take less space in the chat
- Clicking on a non-rollable item put in the macro bar will open its sheet
- Generic seasonal activities (Adventuring , exposure, training, practice, teaching)
- Aging roll effects can be rollbacked
- New custom pause icon by @Sylph
- Update of French verison (by Lanneval and Nono)
- Some redesign of the UI to have a more unified medieval flavor (by @Sylph)
- Rearranged languague mnemonics of common usage into a generic category (the older ones will be keep for a few versions to allow translators to catch up)
- New active effects for source quality modifiers of seasonal activities (reading and writing have no effect yet)
- Rolls from sheet are done in the current rolling mode setting (public, private, blind, ...)
- First version of the Astrolab, to set the world time and synchronize actors (design by Sylph).
- Unified the way actors are storing the current date (migration needed)
- Players are now able to drag and drop other actors they have "limited" permission with on a diary entry to act as trainer/teacher
- Diary entries are now sorted
Bug fixes
- Fixed mnemonic for default characteristic in ability sheet
- Fixed a bug for migration of legacy auras.
- Fixed ability rolls taking the wrong ability and default characteristic in the roll dialog.
- Casting totals are now properly computed for brand new characters
- It is possible to drop items on the Codex again.
Guernicus
Release Notes
1.4.4
Features
- Limited character sheet
- Requisites are displayed in spell/magical effec 8000 ts lists
- Realm aligned auras
- Spell will fail if your casting total is too low
- Fatigue levels will be lost if casting total is too low (rituals too)
- Aura impacts magic resistance of creatures with might
- Dropping an ability on an actor will open its sheet
- Dropping an already known ability on a character will raise a warning
- Redesign of NPC-entity sheet
- Added might pool in the datamodel.
- Some cosmetic improvements suggested by Sylph
- Players will only see the details of their own rolls
- Most roll chat messages are now in a foldable "details" link
- More compact footers for actor sheets (by Sylph)
- Penetration computation of spells and magical effects
- Magic effect casting will fail if the level is not reached
- Update of Spanish translation (by Teotimus)
- Aura now impact unlinked tokens
- Aura of a scene is applied to token on scene activation or if scene is active
- Powers integration in contests of magic
- Beast sheets now also have a limited version
- Dev: refactoring of the roll data (bunch of small bugs fixed)
- New active effects: Wound and fatigue total penalties
- New field in spell sheet to describe the bonus
- New sub-tab for casting totals
- New field for spell bonus description
- Combat section moved after wounds and fatigue
- Entities now have a associated form
- New client setting to ask for confirmation when deleting an owned item
Bug fixes
- Fixed wrong label in defense roll
- Changed misleading die icon of damage and soak actions into proper ones
- Fixed broken foldable active effects bonuses
- Extended lower limit of aging roll tables to negative values
- Only spells strictly greater than level 50 become rituals (instead of greater or equal)
- Fixed the combat automation
- Fixed error message when changing aura value.
- Tech debt: Cleaned up the Contest of magic feature code using ability key
- Combat automation was not working with weapons in the macro bar (defaults to attack now)
- Clarified Soak chat message details.
- Aura modifier field won't appear in roll window if you already have an aura effect on going
- Fatigue and wounds penalties only appear in roll dialog if they are non zero
- Modifier for spell casting is again taken into account
- Spells, Magical effects and powers dropped on the hot bar should work (again?)
- When dropping an Actor on a scene without Aura, any existing Aura effect is removed
- Parma magica speciality is now taken into account in magic contests
- Free form spontaneous magic takes the correct arts score if you change them in the roll dialog
- Characteristic rolls don't select the first ability with 0 score instead of "None".
- NPC rolls results are only visible for the GM
Fizban
Release Notes
1.4.3
Features
- Combat exertion
- Overhaul of spell mastery to align with xp based attributes (ie: abilities, needed for long term activities)
- Started adding realm alignment effect to some virtues when appropriate
- Filter box for covenant lab texts
- Filter box attributes are now saved at session level and are distinct for each player
- Update of Spanish translation (by Teotimus)
- System asks for confirmation before deleting a diary entry
- New fancy chat messages with icons and foldable details
- Dev: new event listener for confirmation before deletion of items
- Removal of magic rules enforcement setting (it will always be enforced)
- New button to clear auras
- New icons by Sylph
Bug fixes
- Mastery is now taken into account for the casting total display
- Fixed long standing annoying ui bug in the tab selector
- Filter box is no longer "draggable"
- Added weapon initialtive bonus and overweigtht to init rolls (still simple roll)
- It is possible again to drop powers on NPCs
- Fatigue penalties were not computed properly.
- Xps for spell mastery were not removed when dropping a spell on an actor
- Removing a linked token from a scene will remove the aura effect from the actor too
- Put Aq and Au forms in the correct alphabetical order
- Fixed a display bug in lab sheet size where a number was not properly parsed as an integer.
- Casting a spell whom focus applies will tick the check-box in the roll dialog.
- Confidence is no longer available for grogs.
- Chat messages from deleted actors no longer generate errors
Ebroin
Release Notes
1.4.2
Highlights
Beast s 8000 heet, aging rolls and more
Features
- New beast actor with custom sheet
- Aging rolls
- First ui integration
- Item sheets are flavored to the kind of Actor owner (assets by @Sylph)
- Dice so nice integration: roll botch dice displayed.
- Fatigue management rework
- New filter boxes for spells and magical effects
- basic Aura management
- New active effects
- New active effect to add/remove fatigue levels
- New active effect to modify aging rolls
- New active effect to set realm alignment
- Macro to roll stress die
- Hints for rollable labels on the combat tab
- Dev: Rework of the dice rolling system
- Dev: possibility to define active effects with a limited number of possible values using a drop box
- Dev: new button to migrate one specific actor
Bug fixes
- Abilities compendium didn't have keys set properly.
- fixed a bug where effects with generic abilities were impossible to delete.
- Fixed some cosmetic problems in beast sheet
- Ability is set to "None" by default if rolling a characteristic
- migrating doesn't reset your longevity potion bonus and lab total anymore.
- Spontaneous rolls from arts are no longer able have simple die option
- Fixed Spanish and French language problem
- Fatigue penalties are capped at 0 (ie: no bonus)
- Characteristics rolls have now the correct characteristic selected.
- NPCs can age and have warping
- Fix "Show penetration and defense" feature
- Fixed wrong mnemonics and tab problem for books
Diedne botched
Release Notes
1.4.1
Bug fix
- Fixed formula computation resulting 0 when a die explodes
The Diedne war
A lot of knowledge was lost or hidden and forgotten, let's hope we can recover most of it....
Criamon-1.3.2
1.3.2
More active effects, new dialogs design
Features
- active effects integration in the system (Ars Magica has its own class)
- advanced virtues/flaws with (limited) active effects
- arts bonuses
- arts affinities
- abilities bonuses
- abilities affinities
- size
- soak
- characteristics
- fatigue penalties
- wound penalties
- virtues and flaws having effects are in italic
- readonly effects have a tooltip when hovering on their icon
- Rework of all dialogs design with new assets from @Sylph
- default config for active effect
- additionnal spell attributes (@Lanneval)
- updated French version (@Lanneval)
- penetration total computed during combat
- fun stress dice rolls options
- new abilities keys for the system to identify them.
- abilities options have all invalid characters removed automatically
- abilities modified by active effect have now a specific shadow
- added sub-tabs to the character sheets
- new sub-tabs for laboratory total (WIP)
- Add virtue/flaw types for laboratory and covenant virtues/flaws (@Jupotter)
- Update item dropped filter to take the virtue/flaw type into account and only allow them to be dropped on the correct sheet type
- Rename laboratory statistics to match the official names (with migration)
- Split laboratory statistics into base value, bonus (calculated from active effects) and total
- Add active effect type for laboratory statistics bonuses
- Add calculation of laboratory derived statistics (occupied size, free virtues and base safety)
- Create an active effect dynamically for the laboratory base safety
Bug fixes
- synthetic actors (unlinked scene tokens) are now also migrated.
- reduced font size of spells success/failure in chat
- soak modifiers/bonuses are not displayed in chat if zero
- disabled some input field to avoid artefacts on submit
- Puissant art wasn't taken into account for spontaneous magic
- Puissant art wasn't taken into account for magic resistance
- Casting totals are computed using the correct field for stamina
- Fixed undefined variable in case of dice rolls with callback
- Voice and gestures effects are no longer not found when an effect has no change at all.
- Fatigue levels again display the time to recover
- reduce english version of spell attributes so it doesn't bork the spell design sheet
- fixed a bug in migration where the lab owner value would be reset and break the link
- Fix a bug when computing magic resistance to spells with requisites
- remove the effect creation button for owned items (Foundry limitation, it gives an error anyway)
- prevent the edition of internal effects
- fixed a bug where it was impossible to edit an effect with voice or gestures as they were targetting the same key
- fixed very old display bug where the image footer was not exactly at the bottom of the dialog
- decrepitude and warping are no longer only computed by magi
Bonisagus-In-Twilight-1.3.1
Fix migration bug
Bonisagus-1.3.0
Release Notes
1.3.0
Features
- V9 support (still backward compatible with V8)
- Reorganized Spells compendium with a folder per form (Recommended but optional module: Compendium Folders)
- Updated FAQ
- During migration, when guessing a spell attribute, it defaults to "other" instead of personal/moment/individual
- Rework of xp tracking for abilities (migration needed)
- Grogs compendium migrated
- Score field of abilities is now read only, but can be adjusted with buttons
- Number of items after filtering is now displayed in Codex
- Dropping an Item on an Actor will reset its "Actor's properties" if any. (eg: dragging a spell from a character to another will reset masteries, focuses )
- Lab texts dropped on Codex will convert into appropriate spell or enchantment.
- Spell lab texts dropped on characters will convert into spells.
- It is now possible to equip and unequip weapons and armors from the character sheet
- Reviewed weapons items with updated icons (by N0Br41nZ) and proper range
- Reduce the height of Codex title for more real estate
- Automatic soak and damage application during combat (by Ludo.Bermejo )
- Updated French translation (by Lanneval)
- New xp tracking for Arts
- Added log messages when changing the score of an ability or art (in case of misclick)
- New confidence management
- New botch managment
- Lot of localization in rolls
- Voice and gestures modifiers (by Ludo.Bermejo)
- Default characteristic for abilities (by Ludo.Bermejo)
- Drag and drop of items (spells/abitlites/equipment) in hotbar (by Ludo.Bermejo)
Bug fixes:
- Requisites dialog shows up properly.
- Fixed the use of deprecated getter in compendium migration.
- Harmonized Actors linking code
- Item properties linked to character (mastery, experience) are no longer displayed if not owned
- Fixed migration resetting magic skills selection.
- Spell levels are no longer computed if it is not migrated (prevent a bunch of errors in logs)
- Partly fix arrows of tab titles
- Codex enchantments are now properly filtered
- Localization of roll dialogs (botch check)
- Use a Foundry core method to detect if a version is newer that another instead of the existing shoddy one.
Bjornaer-1.2.4 SP1
- No code changes
- Spells compendium
- Missing Portuguese language file