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Releases: Xzotl42/arm5e

Lexora, the Maga

07 May 15:09
993011c
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2.0.5.21, Lexora, the maga

Features & changes

  • Warning if the character is wounded in the lab planning tab
  • Drag and drop sorting for virtues, flaws, items, vis, armors, weapons, ...basically everything which isn't sorted yet.
  • Armor and weapons added to combat tab of NPCs

Bug fixes

  • Fix computation of the number of pawns of vis extracted from aura
  • Aura is no longer read only in the lab planning tab after unlinking the covenant
  • Covenant Aura was not taken into account in some cases.
  • It is again possible to set auras with the GUI
  • Migration:
    • clean up of obsolete active effects takes into account Foundry core ones.
    • Prevent an error when attempting to clean up effects of an invalid character.
  • [technical] Switched assets paths to relative paths

Lexora, the apprentice

05 May 04:18
5dbb1c8
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2.0.5.17, Lexora, the apprentice

Features & changes

  • New diary lab activity type (used in labs for tracking for now, but later for lab improvement activities)
  • New Vis extraction lab activity
  • Reputations are now Items with XPs
  • Warping on botch with magic
  • [technical] put increaseScore and decreaseScore methods in their respective schemas, cleaning up item.sheet
  • Personality traits are now Items wit XPs
  • Common law and Canon and Civic law have been merged into a new generic ability: Law
  • New macros for quick access to combat and vitals stats of selected token
  • New design for journal links
  • Diary entries are now also sorted in inverted alphabetical order of date field before title.
  • Changing a reader's Actor sheet will reflect in the scriptorium.
  • Longevity ritual bonus moved next to decrepitude stats and now available to all type of characters
  • Encumbrance is taken into account for spellcasting rolls.
  • Lab sheet is now updated when its owner changes stats
  • New vis study seasonal activity (started on the vis sheet in a magus inventory)
  • New active effect for vis study bonus
  • [technical] Use of customize Die class in stress rolls, inspired by leus proposal ( /r Xds )
  • [technical] instrumentation of rolls for better test and diagnostic support
  • [technical][test] bunch of code moved around to not rely on the roll dialog input.
  • macros Simplification of the roll interface, giving more control to parameters (some were ignored in some cases).
  • [macros] New method to add and remove a simple active effect (only one change).
  • New setting to show rolls : (ALL,PLAYERS,OWNED)
  • New setting to show rolls formula : (ALL,PLAYERS,OWNED)
  • New Target level field in roll dialog for raw spontaneous magic
  • 10000
  • New alternate action for spontaneous magic: No fatigue spent (divided by 5)
  • Added a roman numeral for the topic number in the library tab
  • More compact dialog for magic rolls
  • [technical] Total overhaul of the voice and gestures spellcasting stances
  • New Active effects to alter the modifier due to spellcasting stances (virtues Quiet magic and Subtle magic updated)
  • New quick magic macro dialog
  • Up to date French and Spanish version (by respectively orneen and Teotimus)

Bug fixes

  • Limited the width of spell attributes field to prevent layout problem in translations
  • Added missing mnemonics for some hardcoded text in lab planning.
  • Extended even more the room for abilities
  • [technical] Cleaned up template.json and adjusted initial values of schema fields
  • Fixed migration bug of reputations and personality traits for invalid actors
  • "Equipped" is now properly spelled
  • Fatigue overflow is now working properly
  • Rework of DiaryEntry sheet:
    • Active effects bonus is not displayed twice
    • Added max level to each progress item to prevent overflow by active effect.
  • Migration
    • Weapon.load not a number
  • Default value of aura is now 0 in lab planning
  • Suppress errors when running a macro item belonging to an Actor no longer in the world.
  • Stress roll were still put to 0 even if there was no botch in some conditions.
  • Fatigue levels are now updated after computing the casting total, and awaited for...
  • Clicking on a portrait or items on the chat will no longer raise an error if it doesn't exist anymore in the world
  • diary entries without date are migrated properly
  • Aura management had a series of synchronization problems that have been resolved
  • Checking if the character is dead is working again when attempting to roll.

V10 migration (on going)

  • Data models activated

    • Abilities
    • Books
    • Virtues & Flaws
    • Mundane items
    • Vis
    • Base effects
    • Spontaneous effets
    • Spells
    • Laboratory Texts
    • Magical effects
    • Diary entry
    • Laboratory
    • Reputation
    • Personality trait
    • Armor
    • Weapon

Kentigern the Quaesitor

04 Apr 02:56
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2.0.4.23, Kentigern, the Quaesitor

Features & changes

  • Updated French version (by Orneen)

Bug fixes

  • Migration fixes
    • DiaryEntry => teacher.score not null
    • DiaryEntry => progress items teacherScore undefined
    • Spells => Ritual flag not boolean
    • Virtues and flaws types

Kentigern the magus

31 Mar 14:34
8a9408a
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2.0.4.22, Kentigern, the magus

Features & changes

  • Improved planning tab in lab sheet
    • Editable fields are in a darker shade
    • Additional version
  • New active effect to cap the aesthetics of a lab.
  • Updated user guide for books and lab activities
  • Updated lab virtues and flaws (by Orneen)

Bug fixes

  • Migration bugs (mostly from documents created in very old versions)
    • Spells with attributes from very old version are now migrated properly
    • Negative enhancingRequisite field is put back to 0 with a migration message for tracking
    • Virtues and flaws without a category are now migrated properly (default to "General")
    • Books with a lab text topic but no lab text are no longer raising an error.
    • Improved conversion of string to number
  • Lab planning:
    • Year and season are again editable
    • Aura is editable if no covenant is linked
  • Fix to the migration of mono-topic books to multitopics books

2.0.4.19, Kentigern, the apprentice

29 Mar 04:26
3a24748
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2.0.4.19, Kentigern, the apprentice

Features & changes

  • Possibility to study directly from spell lab texts or spell books if in the library of a character or an occupied lab.
  • Activity in the lab will generate a log entry in it so occupation can be tracked.
  • Every diary entry can have a list of document ids to remove at rollback.
  • Improved lab text layout
  • Lab specialties are taken into account for the lab total.
  • Rollbacking a lab activity will destroy it and its associated items (ie: lab log entry)
  • New laboratory specialties as active effects
  • [technical] new type of field: NullableDocumentIdField
  • Natural weapons are now available on the beast sheet

Bug fixes

  • Link between Actors is now done at data preparation
  • Fixed error when dropping a lab text on a dedicated book topic
  • Only non zero modifiers are displayed in the lab total details
  • Migration fix for Datamodel error in diaryEntries (system.progress.art.key undefined)

Kentigern the novice

25 Mar 21:24
4aa8182
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2.0.4.16, Kentigern the novice

Features & changes

  • New planning tab in the lab sheet for spell invention and spell learning
  • Books with mult 10000 iple topics
  • New Natural resistance active effect
  • Natural resistances and Form resistances can be selected in the Soak dialog if applicable.
  • Spell mastery topics now have the technique and form of the mastered spell
  • Migration improvements:
    • invalid documents can now be recovered
    • Migration of V10 datamodel items (abilities, books) have been put in their respective model
    • workaround to retrieve data from removed/displaced fields
  • New library sheet common to characters, covenants and labs
    • List of topics instead of books
  • French and Spanish version updated (by Orneen and Teotimus)
  • Spanish user guide (by Teotimus)
  • New Actor specific labels for "virtues" and "flaws"
  • Display of current aura in aura selection dialog
  • Limited Item sheet
  • Realm alignment for supernatural abilities (no effect yet)
  • More translated hints (WIP)
  • New icons by Sylph
  • Lab texts in books
  • Edit aging points of characteristics (SHIFT + Click)
  • Size rolls
  • Rework of Combat panel (+ added armor list below)
  • Legacy magic items are listed in the inventory of characters
  • Laboratory sheet reviewed and updated: (Personalities, Features, Rooms, Specialties are now text fields, the latter will be replaced by active effects)
  • [technical] Actors migrated to the new datamodel can now use their embedded items for migration.
  • Spell roll dialog improvements
  • New Spell learning activity in diary sheet (used for both lab text and invention)
  • [technical] Deprecated Item types will be removed at migration

Bug fixes

  • [en] Fatal wounds are no longer "dead" but "deadly"
  • Powers are again editable once created.
  • Removal of deprecation warnings in ars-scene
  • Fix major bug, in scene migration, duplicating tokens
  • Fix overflow of abilities if there are too many in a category
  • rearranged some assets to be more consistent with naming
  • Item code cleanup
  • Fixed Item filtering being incremental instead of resetting at each of the filters change
  • Aging roll of 10 now results in a zero on the dice.
  • Lab owned Items are again migrated properly
  • Starting date of a world is now the canonical year of 1220
  • Fixed a bunch of bugs in the diary entries.
  • Fixed drag and drop of Items on NPC and Codex sheet
  • Fixed computation of the warping score and xp
  • Simplified encumbrance computation
  • Better management of roll generic fields
  • Fix bug preventing sheet display when no user-cache is available in the browser.
  • Diary entries are again displayed in Covenants and lab actors
  • Spell mastery is now added to the casting total instead of just the penetration total
  • Stress rolls are no longer reduced to 0 if there is no botch, only the die is.
  • Setting for default Documents icons is not longer broken
  • Fixed capitalization on some assets references
  • Refactorization of spell management code to be used from outside the Item.
  • Allow browsing options for players in book sheet
  • Abilities without key will default to awareness
  • Actors in the new data model will migrate their Items again
  • Size is back on beast sheet
  • Magical focus is correctly applied for raw spontaneous magic

Documentation

V10 migration (on going)

  • Data models activated

    • Abilities
    • Books
    • Virtues & Flaws
    • Mundane items
    • Vis
    • Base effects
    • Spontaneous effets
    • Spells
    • Laboratory Texts
    • Magical effects
    • Diary entry
    • Laboratory

Reminder

Until V11 is released, Actors put in quarantine because one or more of their Items is invalid won't reappear after a migration. You need to refresh again.

Jerbiton's last rest

11 Dec 13:02
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Release Notes

2.0.3.14, Jerbiton's last rest

Bug fixes

  • Fixed major migration bug, duplicating tokens in scene.

Jerbiton the Founder

08 Dec 16:04
e4e162a
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Release Notes

2.0.3.13, Jerbiton the Founder

Features & changes

  • improve migration of invalid documents following V10 290 fixes
  • new mnemonics for hints (WIP)
  • updated French version (by Orneen)
  • updated Spanish version (by Teotimus)
  • Spanish user guide added to journal compendium (by Teotimus)

Bug fixes

  • Powers are again editable.
  • updated generic abilities option field in Compendium
  • added note about individual target size in Spell section
  • Abilities are again displayed in beast sheets

Jerbition the Magus

11 Nov 06:25
fddef20
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Release Notes

2.0.3.12, Jerbiton the Magus

Features & changes

  • Gameplay section of the userguide finished
  • Experimental stress die roll (/r Xds) without botches (thanks to Ieus)
  • Initiative rolls in the combat tacker is using the new stress die above.
  • [DEV] Some basic continuous integration tests using Quench module(WIP)
  • [DEV] Updated deprecated Github actions for release process
  • [DEV] It is possible to specify the number of botch dice in a stress roll (ie: no dialog)
  • [DEV] Factorization of embedded documents creation for unit testing

Bug fixes

  • Removed documents types without a sheet yet.
  • Retrieve the contents of the roll dialog earlier, in order to not pass html around for a roll.
  • Fixed dialog display problem with abilities with very long names
  • Fixed power cost being 0 when using it from the character sheet.
  • Fixed magic contest error with entities in a scene with Aura.

Jerbiton's Gauntlet

03 Nov 05:32
409f3ec
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434B

Release Notes

2.0.3.11, Jerbiton's Gauntlet

Features & changes

  • French version update (by Orneen)

Bug fixes

  • Fixed major bug with ability Wilderness sense preventing the display of the sheet.
  • Added some missing await for asynchronous call to some stress rolls cases
  • Fixed wrong image link in user guide
  • Fixed Soak and Damage chat messages error
  • Removed a few V10 warnings
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