Releases: Xzotl42/arm5e
Releases · Xzotl42/arm5e
Lexora, the Maga
2.0.5.21, Lexora, the maga
Features & changes
- Warning if the character is wounded in the lab planning tab
- Drag and drop sorting for virtues, flaws, items, vis, armors, weapons, ...basically everything which isn't sorted yet.
- Armor and weapons added to combat tab of NPCs
Bug fixes
- Fix computation of the number of pawns of vis extracted from aura
- Aura is no longer read only in the lab planning tab after unlinking the covenant
- Covenant Aura was not taken into account in some cases.
- It is again possible to set auras with the GUI
- Migration:
- clean up of obsolete active effects takes into account Foundry core ones.
- Prevent an error when attempting to clean up effects of an invalid character.
- [technical] Switched assets paths to relative paths
Lexora, the apprentice
2.0.5.17, Lexora, the apprentice
Features & changes
- New diary lab activity type (used in labs for tracking for now, but later for lab improvement activities)
- New Vis extraction lab activity
- Reputations are now Items with XPs
- Warping on botch with magic
- [technical] put increaseScore and decreaseScore methods in their respective schemas, cleaning up item.sheet
- Personality traits are now Items wit XPs
- Common law and Canon and Civic law have been merged into a new generic ability: Law
- New macros for quick access to combat and vitals stats of selected token
- New design for journal links
- Diary entries are now also sorted in inverted alphabetical order of date field before title.
- Changing a reader's Actor sheet will reflect in the scriptorium.
- Longevity ritual bonus moved next to decrepitude stats and now available to all type of characters
- Encumbrance is taken into account for spellcasting rolls.
- Lab sheet is now updated when its owner changes stats
- New vis study seasonal activity (started on the vis sheet in a magus inventory)
- New active effect for vis study bonus
- [technical] Use of customize Die class in stress rolls, inspired by leus proposal ( /r Xds )
- [technical] instrumentation of rolls for better test and diagnostic support
- [technical][test] bunch of code moved around to not rely on the roll dialog input.
- macros Simplification of the roll interface, giving more control to parameters (some were ignored in some cases).
- [macros] New method to add and remove a simple active effect (only one change).
- New setting to show rolls : (ALL,PLAYERS,OWNED)
- New setting to show rolls formula : (ALL,PLAYERS,OWNED)
- New Target level field in roll dialog for raw spontaneous magic 10000
- New alternate action for spontaneous magic: No fatigue spent (divided by 5)
- Added a roman numeral for the topic number in the library tab
- More compact dialog for magic rolls
- [technical] Total overhaul of the voice and gestures spellcasting stances
- New Active effects to alter the modifier due to spellcasting stances (virtues Quiet magic and Subtle magic updated)
- New quick magic macro dialog
- Up to date French and Spanish version (by respectively orneen and Teotimus)
Bug fixes
- Limited the width of spell attributes field to prevent layout problem in translations
- Added missing mnemonics for some hardcoded text in lab planning.
- Extended even more the room for abilities
- [technical] Cleaned up template.json and adjusted initial values of schema fields
- Fixed migration bug of reputations and personality traits for invalid actors
- "Equipped" is now properly spelled
- Fatigue overflow is now working properly
- Rework of DiaryEntry sheet:
- Active effects bonus is not displayed twice
- Added max level to each progress item to prevent overflow by active effect.
- Migration
- Weapon.load not a number
- Default value of aura is now 0 in lab planning
- Suppress errors when running a macro item belonging to an Actor no longer in the world.
- Stress roll were still put to 0 even if there was no botch in some conditions.
- Fatigue levels are now updated after computing the casting total, and awaited for...
- Clicking on a portrait or items on the chat will no longer raise an error if it doesn't exist anymore in the world
- diary entries without date are migrated properly
- Aura management had a series of synchronization problems that have been resolved
- Checking if the character is dead is working again when attempting to roll.
V10 migration (on going)
-
Data models activated
- Abilities
- Books
- Virtues & Flaws
- Mundane items
- Vis
- Base effects
- Spontaneous effets
- Spells
- Laboratory Texts
- Magical effects
- Diary entry
- Laboratory
- Reputation
- Personality trait
- Armor
- Weapon
Kentigern the Quaesitor
2.0.4.23, Kentigern, the Quaesitor
Features & changes
- Updated French version (by Orneen)
Bug fixes
- Migration fixes
- DiaryEntry => teacher.score not null
- DiaryEntry => progress items teacherScore undefined
- Spells => Ritual flag not boolean
- Virtues and flaws types
Kentigern the magus
2.0.4.22, Kentigern, the magus
Features & changes
- Improved planning tab in lab sheet
- Editable fields are in a darker shade
- Additional version
- New active effect to cap the aesthetics of a lab.
- Updated user guide for books and lab activities
- Updated lab virtues and flaws (by Orneen)
Bug fixes
- Migration bugs (mostly from documents created in very old versions)
- Spells with attributes from very old version are now migrated properly
- Negative enhancingRequisite field is put back to 0 with a migration message for tracking
- Virtues and flaws without a category are now migrated properly (default to "General")
- Books with a lab text topic but no lab text are no longer raising an error.
- Improved conversion of string to number
- Lab planning:
- Year and season are again editable
- Aura is editable if no covenant is linked
- Fix to the migration of mono-topic books to multitopics books
2.0.4.19, Kentigern, the apprentice
2.0.4.19, Kentigern, the apprentice
Features & changes
- Possibility to study directly from spell lab texts or spell books if in the library of a character or an occupied lab.
- Activity in the lab will generate a log entry in it so occupation can be tracked.
- Every diary entry can have a list of document ids to remove at rollback.
- Improved lab text layout
- Lab specialties are taken into account for the lab total.
- Rollbacking a lab activity will destroy it and its associated items (ie: lab log entry)
- New laboratory specialties as active effects
- [technical] new type of field: NullableDocumentIdField
- Natural weapons are now available on the beast sheet
Bug fixes
- Link between Actors is now done at data preparation
- Fixed error when dropping a lab text on a dedicated book topic
- Only non zero modifiers are displayed in the lab total details
- Migration fix for Datamodel error in diaryEntries (system.progress.art.key undefined)
Kentigern the novice
2.0.4.16, Kentigern the novice
Features & changes
- New planning tab in the lab sheet for spell invention and spell learning
- Books with mult 10000 iple topics
- New Natural resistance active effect
- Natural resistances and Form resistances can be selected in the Soak dialog if applicable.
- Spell mastery topics now have the technique and form of the mastered spell
- Migration improvements:
- invalid documents can now be recovered
- Migration of V10 datamodel items (abilities, books) have been put in their respective model
- workaround to retrieve data from removed/displaced fields
- New library sheet common to characters, covenants and labs
- List of topics instead of books
- French and Spanish version updated (by Orneen and Teotimus)
- Spanish user guide (by Teotimus)
- New Actor specific labels for "virtues" and "flaws"
- Display of current aura in aura selection dialog
- Limited Item sheet
- Realm alignment for supernatural abilities (no effect yet)
- More translated hints (WIP)
- New icons by Sylph
- Lab texts in books
- Edit aging points of characteristics (SHIFT + Click)
- Size rolls
- Rework of Combat panel (+ added armor list below)
- Legacy magic items are listed in the inventory of characters
- Laboratory sheet reviewed and updated: (Personalities, Features, Rooms, Specialties are now text fields, the latter will be replaced by active effects)
- [technical] Actors migrated to the new datamodel can now use their embedded items for migration.
- Spell roll dialog improvements
- New Spell learning activity in diary sheet (used for both lab text and invention)
- [technical] Deprecated Item types will be removed at migration
Bug fixes
- [en] Fatal wounds are no longer "dead" but "deadly"
- Powers are again editable once created.
- Removal of deprecation warnings in ars-scene
- Fix major bug, in scene migration, duplicating tokens
- Fix overflow of abilities if there are too many in a category
- rearranged some assets to be more consistent with naming
- Item code cleanup
- Fixed Item filtering being incremental instead of resetting at each of the filters change
- Aging roll of 10 now results in a zero on the dice.
- Lab owned Items are again migrated properly
- Starting date of a world is now the canonical year of 1220
- Fixed a bunch of bugs in the diary entries.
- Fixed drag and drop of Items on NPC and Codex sheet
- Fixed computation of the warping score and xp
- Simplified encumbrance computation
- Better management of roll generic fields
- Fix bug preventing sheet display when no user-cache is available in the browser.
- Diary entries are again displayed in Covenants and lab actors
- Spell mastery is now added to the casting total instead of just the penetration total
- Stress rolls are no longer reduced to 0 if there is no botch, only the die is.
- Setting for default Documents icons is not longer broken
- Fixed capitalization on some assets references
- Refactorization of spell management code to be used from outside the Item.
- Allow browsing options for players in book sheet
- Abilities without key will default to awareness
- Actors in the new data model will migrate their Items again
- Size is back on beast sheet
- Magical focus is correctly applied for raw spontaneous magic
Documentation
- Take note of the existence of a French version of the system compendia, including the user guide:
https://raw.githubusercontent.com/orneen/ars-compendium-translation-fr/main/module.json
V10 migration (on going)
-
Data models activated
- Abilities
- Books
- Virtues & Flaws
- Mundane items
- Vis
- Base effects
- Spontaneous effets
- Spells
- Laboratory Texts
- Magical effects
- Diary entry
- Laboratory
Reminder
Until V11 is released, Actors put in quarantine because one or more of their Items is invalid won't reappear after a migration. You need to refresh again.
Jerbiton's last rest
Release Notes
2.0.3.14, Jerbiton's last rest
Bug fixes
- Fixed major migration bug, duplicating tokens in scene.
Jerbiton the Founder
Release Notes
2.0.3.13, Jerbiton the Founder
Features & changes
- improve migration of invalid documents following V10 290 fixes
- new mnemonics for hints (WIP)
- updated French version (by Orneen)
- updated Spanish version (by Teotimus)
- Spanish user guide added to journal compendium (by Teotimus)
Bug fixes
- Powers are again editable.
- updated generic abilities option field in Compendium
- added note about individual target size in Spell section
- Abilities are again displayed in beast sheets
Jerbition the Magus
Release Notes
2.0.3.12, Jerbiton the Magus
Features & changes
- Gameplay section of the userguide finished
- Experimental stress die roll (/r Xds) without botches (thanks to Ieus)
- Initiative rolls in the combat tacker is using the new stress die above.
- [DEV] Some basic continuous integration tests using Quench module(WIP)
- [DEV] Updated deprecated Github actions for release process
- [DEV] It is possible to specify the number of botch dice in a stress roll (ie: no dialog)
- [DEV] Factorization of embedded documents creation for unit testing
Bug fixes
- Removed documents types without a sheet yet.
- Retrieve the contents of the roll dialog earlier, in order to not pass html around for a roll.
- Fixed dialog display problem with abilities with very long names
- Fixed power cost being 0 when using it from the character sheet.
- Fixed magic contest error with entities in a scene with Aura.
Jerbiton's Gauntlet
Release Notes
2.0.3.11, Jerbiton's Gauntlet
Features & changes
- French version update (by Orneen)
Bug fixes
- Fixed major bug with ability Wilderness sense preventing the display of the sheet.
- Added some missing await for asynchronous call to some stress rolls cases
- Fixed wrong image link in user guide
- Fixed Soak and Damage chat messages error
- Removed a few V10 warnings