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chess

My weekend project - A (soon to be) chess engine implemented from scratch

Goals

  • Two representations for state
    • Algebraic notation (e.g. e4 e5 ...)
    • "Board state" - Represent a momentary state in a game
      • Why? makes it such that transposed game states are agnostic to this data representation
  • Move validators
  • Win / draw condition checkers
  • Want to be able to convert between representations easily
  • TUI to be able to play PvP
    • Algebraic notation in a dialogue
    • moving around the board with hjkl/arrows
    • mouse (maybe)
  • Do ML with a NN on board state to build a chess bot
  • PvBot - vs NN
  • Train bot to play itself
  • Online support

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My weekend project - A (soon to be) chess engine implemented from scratch

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