Releases: Xeinaemm/Factorio-Tileable-Factories
Releases · Xeinaemm/Factorio-Tileable-Factories
v0.30.1
v0.30.0
- Added multipurpose space platform - Spear.
- Added space deconstructor to remove items from blueprints that can be safely removed in space.
- Increased steel plate factory throughput from 160/s to 240/s. Added Gleba steel plate factory.
- Quality Enhancer stock quantity is limited to legendary items. When the buffer is full, all remaining resources will be trashed to maximize resource sharing. (Issue 4)
- Fixed fluoroketone (hot) overflow bug in a fluoroketone factory. Now factory prioritizes external input of fluoroketone (hot). (Issue 5)
- Reduced space of most Aquilo factories by 20-50%. (Issue 8)
- Added unsafe downgrade planners for belts, splitters, and inserters. They are unsafe because reverting requires a super force build of an initial blueprint on a placed factory. Never use this against a book. For now, not every blueprint can be downgraded because of the turbo underground belt length requirements. (Issue 10)
- Fixed input belts in space iron, steel, and copper factories that prevented them from being tiled.
- Removed external Substations in the Explosive rocket factory.
v0.29.1
- Fixed misplaced inserters and Requester chest in Foundry Quality Enhancer (Issue 3)
- Rebuilt refined concrete (Vulcanus) factory to hit 240/s when a problem with steam condensation is fixed (Issue 118644)
- One iron plate input was removed in Space Science.
- Added tileable input belts for Biolab.
v0.29.0
- Added splitter, bulk inserter, stack inserter, refined concret (vulcanus), space platform foundation, and beacon factories.
- Redesigned belt and underground belts to use vulcanus-specific recipes and also moved them alongside modules to planet-specific books
- Removed "To remove" book.
v0.28.0
- Added belt and underground belt factories.
- Redesigned and increased the throughput of the robot factory from 40/s to 80/s. This is 20% more space efficient than using two of 40/s.
- Revisited all blueprints and the space of most factories was reduced by 5-20%. In many cases, recyclers are more efficient than heating towers. The plans also use my belt balancers, which reduce space by 2x-10x compared to Raynquist's Belt Balancers.
- Fusion reactor (22.5GW) operates on normal-quality substations without power losses.
- [Tests] Added description to constant values used in fluid tests.
v0.27.0
- Added Modules factories (6/s).
- Redesigned Military and Production Science, increased throughput from 80/s to 240/s, and sorted inputs by type. Moved old designs to the 'To remove' book. Military Science now requires walls rather than raw materials because otherwise, you would need an extra 8 belts of stone.
- Redesigned Agricultural Science, increased throughput from 60/s to 120/s. Moved the old design to the 'To remove' book.
- Halved the number of belt inputs in Utility Science.
- Updated book image.
v0.26.0
- Added fuel factories to space platforms and the final part of the factories needed for 10 Books Full of Rails, including robots and solar elements.
- Updated blueprint descriptions.
v0.25.0
- Added all military and pipe-related factories, needed in bulk to perform wall maintenance when using 10 Books Full of Rails.
- Replaced heating towers with Recyclers at Lubricant factory for Nauvis. This adds no value and allows for a 20% reduction in space.
- Changed the direction of the end of the belt in Promethium Science to prevent Biter eggs from spoiling.
- Tweaked asteroid crusher. Now it produces stable 960/s when one product clogs the entire system.
- Removed items related to god controller from the main book.
- [Tests] The floating-point arithmetic of fluid pumping speed is more accurate, has an error of less than 0.01% compared to game mechanics, and doesn't cause integer overflow.