8000 Releases · Xeinaemm/Factorio-Tileable-Factories · GitHub
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Releases: Xeinaemm/Factorio-Tileable-Factories

v0.30.1

05 Jan 12:55
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  • Added missing pipe connection of fluoroketone (hot) in fluoroketone factory(Issue 12)
  • Removed clog related to overflow of petroleum gas in Vulcanus fuel factory(Issue 13)
  • Reduced space of fusion power cell factory by another 10%.

v0.30.0

03 Jan 21:13
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  • Added multipurpose space platform - Spear.
  • Added space deconstructor to remove items from blueprints that can be safely removed in space.
  • Increased steel plate factory throughput from 160/s to 240/s. Added Gleba steel plate factory.
  • Quality Enhancer stock quantity is limited to legendary items. When the buffer is full, all remaining resources will be trashed to maximize resource sharing. (Issue 4)
  • Fixed fluoroketone (hot) overflow bug in a fluoroketone factory. Now factory prioritizes external input of fluoroketone (hot). (Issue 5)
  • Reduced space of most Aquilo factories by 20-50%. (Issue 8)
  • Added unsafe downgrade planners for belts, splitters, and inserters. They are unsafe because reverting requires a super force build of an initial blueprint on a placed factory. Never use this against a book. For now, not every blueprint can be downgraded because of the turbo underground belt length requirements. (Issue 10)
  • Fixed input belts in space iron, steel, and copper factories that prevented them from being tiled.
  • Removed external Substations in the Explosive rocket factory.

v0.29.1

29 Dec 18:34
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  • Fixed misplaced inserters and Requester chest in Foundry Quality Enhancer (Issue 3)
  • Rebuilt refined concrete (Vulcanus) factory to hit 240/s when a problem with steam condensation is fixed (Issue 118644)
  • One iron plate input was removed in Space Science.
  • Added tileable input belts for Biolab.

v0.29.0

24 Dec 09:49
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  • Added splitter, bulk inserter, stack inserter, refined concret (vulcanus), space platform foundation, and beacon factories.
  • Redesigned belt and underground belts to use vulcanus-specific recipes and also moved them alongside modules to planet-specific books
  • Removed "To remove" book.

v0.28.0

11 Dec 13:56
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  • Added belt and underground belt factories.
  • Redesigned and increased the throughput of the robot factory from 40/s to 80/s. This is 20% more space efficient than using two of 40/s.
  • Revisited all blueprints and the space of most factories was reduced by 5-20%. In many cases, recyclers are more efficient than heating towers. The plans also use my belt balancers, which reduce space by 2x-10x compared to Raynquist's Belt Balancers.
  • Fusion reactor (22.5GW) operates on normal-quality substations without power losses.
  • [Tests] Added description to constant values used in fluid tests.

v0.27.0

BD68 05 Dec 15:38
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  • Added Modules factories (6/s).
  • Redesigned Military and Production Science, increased throughput from 80/s to 240/s, and sorted inputs by type. Moved old designs to the 'To remove' book. Military Science now requires walls rather than raw materials because otherwise, you would need an extra 8 belts of stone.
  • Redesigned Agricultural Science, increased throughput from 60/s to 120/s. Moved the old design to the 'To remove' book.
  • Halved the number of belt inputs in Utility Science.
  • Updated book image.

v0.26.0

01 Dec 19:48
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  • Added fuel factories to space platforms and the final part of the factories needed for 10 Books Full of Rails, including robots and solar elements.
  • Updated blueprint descriptions.

v0.25.0

30 Nov 20:40
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  • Added all military and pipe-related factories, needed in bulk to perform wall maintenance when using 10 Books Full of Rails.
  • Replaced heating towers with Recyclers at Lubricant factory for Nauvis. This adds no value and allows for a 20% reduction in space.
  • Changed the direction of the end of the belt in Promethium Science to prevent Biter eggs from spoiling.
  • Tweaked asteroid crusher. Now it produces stable 960/s when one product clogs the entire system.
  • Removed items related to god controller from the main book.
  • [Tests] The floating-point arithmetic of fluid pumping speed is more accurate, has an error of less than 0.01% compared to game mechanics, and doesn't cause integer overflow.
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