Starred repositories
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…
Shell based fur plugin for Unreal Engine 5
skylens-inc / ue4-style-guide
Forked from Allar/ue5-style-guide让Unreal Engine 4工程更加规范
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
RenderDoc is a stand-alone graphics debugging tool.
A fully-dynamic voxel-based global illumination system for Unity
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Lets build an RTS Game with Unreal Engine 4!
Third-person Survival Game for Unreal Engine (Sample Project)
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
my first cpu render engine. the main purpos is learning.
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The most common data structures and algorithms in interview
stb single-file public domain libraries for C/C++