Stars
Ray tracing examples and tutorials using VK_KHR_ray_tracing
LostRuins / koboldcpp
Forked from ggml-org/llama.cppRun GGUF models easily with a KoboldAI UI. One File. Zero Install.
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
A completely free, open-source, 2D game engine built on proven torque technology.
A curated list of Torque3D and related Torque Game Engine resources.
The recipes to build the third-party libraries for MeVisLab
Cogaen is a Component-based Game engine that aids the developer in efficiently creating computer games.
A custom joystick configuration and Nasal library for FlightGear Flight Simulator and the Xbox 360 controller.
JVM bindings for Bullet Physics and V-HACD
Vulkan & C++17 based Scene Graph Project
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Open source reimplementation of GTA San Andreas game engine in Unity
nvpro-pipeline is a research rendering pipeline
Vulkan tutorial by Alexander Overvoorde ported to Java
A simple and easy-to-use library to enjoy videogames programming
A retro pixel space shooter game