Stars
A simpler way to implement video-game state machines
Tween Animation Library for Unity Timeline
An example of controlling particle system from timeline.
KumoWorks - A Cloud Rendering Tool for Animation Production.
Lightweight toolset for creating concurrent networking systems for multiplayer games
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
Another fucking c# Steamworks implementation
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Fast, powerful, GC-friendly C# signals/events for Unity.
Extremely fast, GC-free and customizable tween library implemented with Unity ECS
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
A high-performance alloc free c# Jobscheduler.
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
A community-driven project for extending Unity Bolt
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the model.
A fully procedural approach to humanoïd animation
Procedural Animation Scripts For Unity