8000 YashikMoloka (Sergey Filippov) / Starred · GitHub
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A simpler way to implement video-game state machines

C# 5 Updated May 12, 2023

Simple Directmedia Layer

C 12,684 2,223 Updated Jun 28, 2025

MSDF font atlas generator

C++ 990 214 Updated May 31, 2025

Custom PBR Shader for Unity URP.

ShaderLab 31 7 Updated Aug 8, 2023

Tween Animation Library for Unity Timeline

C# 478 26 Updated Mar 28, 2024

An example of controlling particle system from timeline.

C# 566 52 Updated Dec 3, 2021

KumoWorks - A Cloud Rendering Tool for Animation Production.

C 281 38 Updated Dec 8, 2022

Lightweight toolset for creating concurrent networking systems for multiplayer games

C# 317 33 Updated Mar 13, 2022

Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)

C# 180 40 Updated Nov 15, 2021

Another fucking c# Steamworks implementation

C# 3,227 381 Updated Mar 20, 2025

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

C# 327 23 Updated Jun 27, 2025

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

C# 293 26 Updated Oct 18, 2024

Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!

C# 454 75 Updated Nov 16, 2018

CustomToolbar

C# 621 63 Updated Jan 23, 2025

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

C# 2,659 421 Updated Mar 13, 2023

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

C# 1,910 133 Updated Jun 17, 2025

Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

C# 19 14 Updated May 7, 2025

Fast, powerful, GC-friendly C# signals/events for Unity.

C# 256 26 Updated May 17, 2019

Extremely fast, GC-free and customizable tween library implemented with Unity ECS

C# 492 30 Updated Feb 18, 2025

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

C# 1,401 51 Updated May 18, 2025

A high-performance alloc free c# Jobscheduler.

C# 187 19 Updated Mar 18, 2025

Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.

C# 495 33 Updated May 20, 2024

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 7,217 709 Updated Jun 12, 2025

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

C++ 2,339 381 Updated Feb 16, 2023

A community-driven project for extending Unity Bolt

C# 264 36 Updated May 31, 2024

various benchmark scenes for SRP batcher ( both LWRP & HDRP )

C# 224 76 Updated Jan 28, 2022

Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the model.

C# 91 17 Updated Mar 20, 2025

A fully procedural approach to humanoïd animation

C# 114 26 Updated Feb 3, 2021

Procedural Animation Scripts For Unity

C# 147 39 Updated Aug 4, 2020
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