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Zoxemik/README.md

๐Ÿ‘‹ @Zoxemik

๐ŸŽ“ 2nd-Year Computer Science Student
๐Ÿ› ๏ธ Certified IT Technician
๐Ÿ“ Based in Poland


๐Ÿงฉ Summary

Iโ€™m a developer focused on Unreal Engine C++, multiplayer architecture, and real-time gameplay systems. I build modular plugins, prototype networked games, and actively contribute to game jams and open-source tooling. Outside of game development, I also work on web applications and competitive programming.


๐Ÿง  Technical Focus

  • Game Development: Unreal Engine (C++), Unity, Construct 3
  • Multiplayer Systems: replication, matchmaking, session management (Steam, LAN)
  • Plugin Design: modular Unreal Engine tools for rapid integration
  • Web Development: Next.js (React), full-stack deployment, UI/UX
  • Competitive Programming: Algorithms & data structures via Codeforces

๐Ÿ› ๏ธ Projects & Tools

๐Ÿ”Œ Unreal Engine Plugins

Plugin Description
IslandGeneratorPlugin Procedural island generation using Geometry Script and seed-based noise.
MultiplayerPlugin Modular session/matchmaking plugin supporting LAN and Steam.
TopDownMovementPlugin Smooth top-down camera and input system with edge scrolling and zoom.
Skateboard3Server Multiplayer server prototype compatible with Skate 3, based on reverse-engineered Blaze protocol.

๐ŸŽฎ Game Dev Timeline

๐ŸŽฏ Core Projects

  • Multiplayer RTS โ€“ deterministic simulation with optimized pathfinding replication
  • Mini-Golf Multiplayer โ€“ cross-platform physics syncing and lobby system
  • Party Game Framework โ€“ hot-swappable game modes and modular replication

๐ŸŽ“ Education

  • IT Technician Diploma โ€“ networking, databases, software fundamentals
  • B.Sc. Computer Science (Year 2) โ€“ low-level systems, algorithms, software engineering

๐Ÿง’ Getting Started

  • Scratch โ†’ Pac-Man clone
  • Unreal Engine 4.22 @ 14 y/o โ€“ basic shooter with AI and VFX
  • Unity โ€“ 2D metroidvania for national team competition (quarter-finalist)

๐Ÿงช R&D & Exploration

  • Reverse-engineering legacy protocols (e.g. Blaze Engine for EA titles)
  • Experimenting with browser-friendly game dev via Construct 3
  • Custom serialization workflows in Unreal's NetDriver layer

๐Ÿ† Game Jam Participation

  • Regularly join Ludum Dare, GMTK, and university jams
  • Browse released entries: itch.io/zoxemik

๐ŸŒ Web Development

  • Full-stack websites with Next.js, React, and Vercel
  • Example: motoghostsclub.org โ€“ club homepage with responsive layout and backend integration

๐Ÿ”ง Skills Overview

Languages:     C++, C#, TypeScript, JavaScript, SQL
Engines:       Unreal Engine 5, Unity, Construct 3
Web:           Next.js, React, REST APIs, TailwindCSS
Dev Tools:     Git, Vercel, Visual Studio, GDB, Postman
Systems:       Multiplayer Architecture, Plugins, NetSerialization

Pinned Loading

  1. IslandGeneratorPlugin IslandGeneratorPlugin Public

    This plugin is a procedural island generation system built in Unreal Engine. It leverages Geometry Script to dynamically construct 3D meshes representing 'islands' at runtime, using a seed-based raโ€ฆ

    C++ 1

  2. MultiplayerPlugin MultiplayerPlugin Public

    The Multiplayer Sessions Plugin is a modular Unreal Engine subsystem enabling simple creation, search, and management of online or LAN sessions.

    C++

  3. TopDownMovementPlugin TopDownMovementPlugin Public

    TopDownMovement is an Unreal Engine plugin that provides smooth, flexible top-down camera controls with support for Keyboard/Mouse, Gamepad, and Touch input. It includes edge scrolling, zooming, cuโ€ฆ

    C++

  4. Skateboard3Server Skateboard3Server Public

    Forked from hallofmeat/Skateboard3Server

    Custom Server compatible with Skate 3

    C#

0