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This is a smallish documentation for my LAtools.

Features:
-Support for table files
 -Unfortunately, only one character per tile is supported
 -Tables can include hex values on the right side
-Script extraction from rom and insertion via ips patches
-Repointing pointers
-Included default extraction and insertion table.
-Source code included

TODO:
-Graphics extraction
 -Currently you have to do graphics editing via tilemolester or some other
  kind of tile editor

I had to use these special characters that I could produce with my finnish keyboard
for some special characters the game uses sometimes. Here is a table:
HEX	CHAR	What it means in the script
e0	%	Yoshi doll
e1	/	Ribbon
e2	\	Dog food
e3	[	Bananas
e4	]	Stick
e5	=	Honeycomb
e6	{	Pineapple
e7	}	Hibiscus
ed	@	Letter
e8	~	Broom
e9	*	Hook
ea	_	Necklace
eb	|	Scale
de	£	Marin's face
f2	<	Left arrow
f3	>	Right arrow
ee	+	D-pad
f0	^	Up arrow
f1	`	Down arrow
de	Ç	Marin's head
dc	È	Master Stalfos' head
dd	Ë	Link's head
You should propably try to avoid modifying these in the script.
If you know what you are doing, you can edit the table files with a text editor.

This project was last worked on in February 2018. Last small edits were done on 30.4.2018,
and on this date the project was also given away. If you decide to ever release the finnish
translation of the game, please mention my name (Joni Munukka) as the original translator.
Use the codes however you wish, no credit needed for that.

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