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Real-Time Rendering

Real-Time Rendering with OpenGL, GLSL and GLM.

Demo: http://youtu.be/of9dReqwtnI

This project contains the following features:

  • Polygonal Meshes with VBO
  • Phone Lighting
  • Texture Mapping
  • Environment Cube Mapping
  • GLSL shadow mapping
  • GLSL Bump Mapping
  • Edge Detection with Depth Buffer
  • Physically-Based Animation Fountain

The source files are at: ./lab3/

The executable is: ./DerivedData/Build/Products/Debug/lab5

Run the following command in Terminal on Mac to see the result: $ ./lab5 < bunnynormal.ply

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