8000 madrazo (Carlos Madrazo) / Starred · GitHub
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,473 1,977 Updated May 20, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 65,601 10,869 Updated May 20, 2025

Calculate and display performance metrics in Defold games

Lua 37 4 Updated Apr 28, 2022

LH ACAT dispositivo y código para uso de ACAT de INTEL, y uso en ANDROID y Linux

Java 2 Updated Aug 4, 2020

Lein plugin to run launch4j as part of your clojure build

Clojure 17 4 Updated Jan 16, 2016

A Leiningen plugin for producing standalone console executables that work on OS X, Linux, and Windows.

Clojure 69 5 Updated Mar 21, 2023

Creating the side scroller game in C++

C++ 5 1 Updated Jul 6, 2024

NME Graphics Objects: node-based programable GPU effects on top of GLView

Haxe 7 Updated Mar 20, 2020

Unreal Built Tool example projects

C# 2 1 Updated Jun 11, 2024

Playstation Gamepads For Unreal Engine 5.2 using Raw Input and Enhanced Input.

C++ 67 13 Updated Jan 7, 2025

Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.

C++ 261 50 Updated Jan 18, 2024

A simple and easy-to-use immediate-mode gui library

C 4,061 332 Updated May 10, 2025

3D game engine with lua scripting

C++ 2,205 265 Updated May 21, 2025

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,866 208 Updated Feb 21, 2024

3D C/C++ Game Engine - Created By Brady Jessup

C++ 517 37 Updated Apr 29, 2025

A real-time physically based rendering engine written in C++ and OpenGL

C++ 185 25 Updated Dec 3, 2019

Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)

Python 149 24 Updated Jan 10, 2025

High performance physically based renderer in C++11

C++ 1,787 171 Updated Mar 10, 2022

A program that takes photographs of a virtual world.

C++ 90 6 Updated May 19, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,115 511 Updated Mar 22, 2025

Yet another PBR 3D game engine

C++ 5 Updated May 19, 2025

a simple physical based rendering renderer.

C++ 12 3 Updated Sep 29, 2022

Haxe/Lua externs for Defold game engine

Haxe 216 18 Updated May 14, 2024

Compiler cache for Unreal Engine

Rust 235 22 Updated May 19, 2025

Defold is a completely free to use game engine for development of desktop, mobile and web games.

C++ 5,072 363 Updated May 21, 2025

Automating tables generation for LLM and FPSChart

Python 4 1 Updated Apr 3, 2023

Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.

Python 30,999 3,862 Updated Aug 6, 2024

cuDTW++: Ultra-Fast Dynamic Time Warping on CUDA-enabled GPUs

Cuda 27 2 Updated May 11, 2020

"rsync for cloud storage" - Google Drive, S3, Dropbox, Backblaze B2, One Drive, Swift, Hubic, Wasabi, Google Cloud Storage, Azure Blob, Azure Files, Yandex Files

Go 50,465 4,510 Updated May 17, 2025

This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4

C++ 694 200 Updated Apr 19, 2021
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