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Bamtang
- Lima, Peru
- https://www.bamtang.com/
Stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Calculate and display performance metrics in Defold games
LH ACAT dispositivo y código para uso de ACAT de INTEL, y uso en ANDROID y Linux
Lein plugin to run launch4j as part of your clojure build
A Leiningen plugin for producing standalone console executables that work on OS X, Linux, and Windows.
NME Graphics Objects: node-based programable GPU effects on top of GLView
Playstation Gamepads For Unreal Engine 5.2 using Raw Input and Enhanced Input.
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
A simple and easy-to-use immediate-mode gui library
3D game engine with lua scripting
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
3D C/C++ Game Engine - Created By Brady Jessup
A real-time physically based rendering engine written in C++ and OpenGL
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
High performance physically based renderer in C++11
A program that takes photographs of a virtual world.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
a simple physical based rendering renderer.
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Automating tables generation for LLM and FPSChart
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
cuDTW++: Ultra-Fast Dynamic Time Warping on CUDA-enabled GPUs
"rsync for cloud storage" - Google Drive, S3, Dropbox, Backblaze B2, One Drive, Swift, Hubic, Wasabi, Google Cloud Storage, Azure Blob, Azure Files, Yandex Files
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4