8000 madrazo (Carlos Madrazo) / Starred · GitHub
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,641 1,993 Updated Jul 11, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 66,835 11,034 Updated Jul 11, 2025

Calculate and display performance metrics in Defold games

Lua 37 4 Updated Apr 28, 2022

LH ACAT dispositivo y código para uso de ACAT de INTEL, y uso en ANDROID y Linux

Java 2 Updated Aug 4, 2020

Lein plugin to run launch4j as part of your clojure build

Clojure 17 4 Updated Jan 16, 2016

A Leiningen plugin for producing standalone console executables that work on OS X, Linux, and Windows.

Clojure 69 5 Updated Mar 21, 2023

Creating the side scroller game in C++

C++ 5 1 Updated Jul 6, 2024

NME Graphics Objects: node-based programable GPU effects on top of GLView

Haxe 6 Updated Mar 20, 2020

Unreal Built Tool example projects

C# 2 1 Updated Jun 11, 2024

Playstation Gamepads For Unreal Engine 5.2 using Raw Input and Enhanced Input.

C++ 68 13 Updated Jan 7, 2025

Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.

C++ 269 52 Updated Jan 18, 2024

A simple and easy-to-use immediate-mode gui library

C 4,158 334 Updated Jun 7, 2025

3D game engine with lua scripting

C++ 2,261 273 Updated Jun 17, 2025

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,875 209 Updated Feb 21, 2024

3D C/C++ Game Engine - Created By Brady Jessup

C++ 517 38 Updated Apr 29, 2025

A real-time physically based rendering engine written in C++ and OpenGL

C++ 184 25 Updated Dec 3, 2019

Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)

Python 150 24 Updated Jan 10, 2025

High performance physically based renderer in C++11

C++ 1,798 172 Updated Mar 10, 2022

A program that takes photographs of a virtual world.

C++ 93 6 Updated Jul 12, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,159 528 Updated Mar 22, 2025

Yet another PBR 3D game engine

C++ 5 Updated May 21, 2025

a simple physical based rendering renderer.

C++ 12 3 Updated Sep 29, 2022

Haxe/Lua externs for Defold game engine

Haxe 216 18 Updated May 14, 2024

Compiler cache for Unreal Engine

Rust 251 22 Updated Jun 17, 2025

Defold is a completely free to use game engine for development of desktop, mobile and web games.

C++ 5,265 373 Updated Jul 11, 2025

Automating tables generation for LLM and FPSChart

Python 4 1 Updated Apr 3, 2023

Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.

Python 31,684 3,957 Updated Aug 6, 2024

cuDTW++: Ultra-Fast Dynamic Time Warping on CUDA-enabled GPUs

Cuda 28 2 Updated May 11, 2020

"rsync for cloud storage" - Google Drive, S3, Dropbox, Backblaze B2, One Drive, Swift, Hubic, Wasabi, Google Cloud Storage, Azure Blob, Azure Files, Yandex Files

Go 51,490 4,607 Updated Jul 13, 2025

This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4

C++ 694 200 Updated Apr 19, 2021
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