Lists (2)
Sort Name ascending (A-Z)
Stars
Polyline Rendering for Bevy
Bevy plugin to perform mesh picking using a BVH tree for better performances when raycasting
A 3D reference project and tech demo for the Bevy Engine
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
Combine your look into one morph by merging your morphs.
Experimental real-time renderer with support for dynamic global illumination
A bevy example of high-performance sphere collision detection based on uniform grid partitioning
A high-performance, hot-reload graphics engine.
A straightforward stateful input manager for the Bevy game engine.
🚀 Fast, secure, lightweight containers based on WebAssembly
Cross-platform and non-web GUI library for 🦀 Rust powered by 🎨 Skia.
Interact with your documents using the power of GPT, 100% privately, no data leaks
Rust bindings for the C++ api of PyTorch.
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
A relatively basic implementation of RWKV in Rust written by someone with very little math and ML knowledge. Supports 32, 8 and 4 bit evaluation. It can also directly load PyTorch RWKV models.
Deep learning in Rust, with shape checked tensors and neural networks
Rust Weaponization for Red Team Engagements.
Pytorch deep learning face frontalization model
Project Page of 'GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction' [CVPR2019]