- Pennsylvania, USA
-
04:10
(UTC -04:00) - @mattregul
- in/matthewregul
Stars
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
Third-person Survival Game for Unreal Engine (Sample Project)
Create Customized Software using Natural Language Idea (through LLM-powered Multi-Agent Collaboration)
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
An easy to use, feature rich, extendable first person controller for Unity.
Implementation of paper - YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors
Examples and guides for using the OpenAI API
ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of f…
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Small python project to generate movies with a droste effect
All the controls missing in WPF. Over 1 million downloads.
A good looking terminal emulator which mimics the old cathode display...
GLIDE: a diffusion-based text-conditional image synthesis model
Windows system utilities to maximize productivity
Samples for .NET Multi-Platform App UI (.NET MAUI)
RNA vaccines have become a key tool in moving forward through the challenges raised both in the current pandemic and in numerous other public health and medical challenges. With the rollout of vacc…
An extension for VS 2019 that adds file templates and snippets for Unity projects
Samples that show how to use PlayFab's Gameserver SDK for Multiplayer Servers
This repository has examples of broken patterns in ASP.NET Core applications
An example of a geometry shader with Unity's standard lighting model support.
An example of use of compute shaders and procedural instancing.
An attempt at making a aura thingie with a isoline shader.
An extension for the Klak Wiring system to create audio reactive behaviors.
KodeLife shader sketches I wrote while commuting