160 Fixed tick snapping #167
Merged
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There is a precision error when Seek()-ing the track that is part of osu! framework caused by BASS. I thought it would be exact since it literally just sets the track time to whatever we passed into Seek() but that is apparently not the case. The way we calculated where to snap to uses % which will not work if it happened to come up short of the next tick (like if we were 0.05 before the actual tick time). So by using % we were essentially only checking one side of the tick. This fix now determines if we are currently on a tick by using Round() rather than %