🎯
Focusing
Qianyue He
Enigmatisms
AI Heterogeneous Computing R&D @PaddlePaddle. MEAI@Tsinghua SIGS (2025 summer grad). BEng in Automation@XJTU. Rendering and HPC enthusiast.
PaddlePaddle Shanghai
Haolin Lu
SuikaSibyl
MPI-Inf (intern) | UC San Diego (master) | Zhejiang University (bachelor) Saarbrücken, Germany
Anton Schreiner
aschrein
Coder. Interested in graphics. This is my private GH account full of unfinished skeletons I'm using to explore terra incognita
Thomas Müller
Tom94
Principal research scientist @ NVIDIA. Passionate about AI, video games, computer graphics, OSS, etc.
NVIDIA Zürich, Switzerland
Matthäus G. Chajdas
Anteru
Architect working on future software and hardware during the day, and on open source projects at night.
Intel Munich Area, Germany
Zheng Zeng
zheng95z
"The shortest route is the detour. It was the detour that was our shortest path."
Jo Inc. Green Dophin
0beqz
0beqz
interested in seeing how far we can bring graphics.
three.js / web dev / ui / ux / graphics / raytracing / rendering
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
Ligo
Ligo04
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.
Shenzhen University Shenzhen
Lei Mao
leimao
Artificial Intelligence, Machine Learning, Computer Science.
C++, CUDA, Python, CMake.
@NVIDIA Silicon Valley, California
Gamebaby Rock Sun
GamebabyRockSun
3D game engine development amateur, obsessed with rendering technology for decades. Unfortunately, my main job has nothing to do with it, so I won't introduce i
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