8000 merpheus-dev (Mert Kirimgeri) / Starred · GitHub
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Denoising realities
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Denoising realities

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Shadergraph version of the HDRP/Lit shader.

81 9 Updated Jun 28, 2023

Just a sandbox for experimenting with the animation rigging package

C# 26 5 Updated Oct 24, 2019

Forced Perspective Illusion scenes on Unity 3D, similar to Pillow Castle's puzzle

C# 37 7 Updated Sep 29, 2020

Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).

C# 246 41 Updated May 12, 2018

Editor extension for Unity with various tools to help working with skinned meshes.

C# 23 4 Updated Apr 27, 2021

Volumetric Clouds for Unity URP (Universal Render Pipeline).

C# 279 18 Updated May 16, 2025

Minis: MIDI input extension for Unity Input System

C# 634 51 Updated May 17, 2025

Hair cards shader for unity universal render pipeline

HLSL 40 4 Updated Apr 29, 2023

Intel® XeSS Plugin for Unity* Engine

24 2 Updated Mar 26, 2025

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

C++ 411 21 Updated Apr 18, 2025

Super fast FP32 matrix multiplication on RDNA3

Assembly 52 2 Updated Mar 30, 2025

Unity3D: A set of helper classes for 2D geometric calculations.

C# 80 9 Updated Dec 15, 2017
HLSL 14 1 Updated Feb 3, 2025

Noise shader library for Unity

HLSL 1,263 125 Updated Jan 26, 2025

Simple and robust progress bar components for Unity uGUI.

C# 52 6 Updated Apr 6, 2024

Lightning-fast and Zero Allocation Tween Library for Unity.

C# 1,320 87 Updated Apr 21, 2025

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 201 10 Updated May 17, 2025

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

C# 490 31 Updated Mar 17, 2025

UI blur (translucent) effect for Unity.

C# 610 51 Updated Apr 5, 2025

A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. In runs on Windows 10 and Windows 11 systems.

C++ 79 3 Updated Nov 8, 2024

Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader

C++ 32 2 Updated Apr 24, 2020

SH for HLSL 2021

C++ 227 5 Updated Mar 1, 2025

A common standard for tangent space used in baking tools to produce normal maps.

C 275 36 Updated Jul 20, 2024

Runtime Virtual Texture for Unity URP.

C# 149 24 Updated Dec 12, 2023
ShaderLab 12 Updated Nov 24, 2022

Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.

HLSL 215 23 Updated Aug 28, 2024

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

C# 275 23 Updated Nov 22, 2024

SIMD exercises for Burst and Unity

C# 100 10 Updated Apr 15, 2021
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