Stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
A framework for rapid prototyping and development of real-time rendering techniques.
Code sample accompanying the article "Crash Course in BRDF Implementation"
Combined repo for the RTX-Remix runtime and toolkit
One stop shop for getting started with the Vulkan API
A sample app that demonstrates several techniques for rendering real-time shadow maps
A D3D11 application for experimenting with Spherical Gaussian lightmaps
3D Graphics Rendering Cookbook, published by Packt.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
Console-based GLSL Sandbox for 2D/3D shaders
๐ก Experimental real-time global illumination renderer ๐ฆ
Diagrams showing relationships between Vulkan objects and how they're used.
A brief computer graphics / rendering course
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Flax Engine โ multi-platform 3D game engine
One stop solution for all Vulkan samples