This is a fabric mod for Minecraft Java 1.16.x. Its purpose is to aid the development of dragon fight strategies for 1.16 speedrunning.
The mod shows the following things with the following colors:
GRAY : The nodes the dragon can travel to in normal phases, and the paths between them it is allowed to take
WHITE : The path intended by the dragon in a HOLDING_PATTERN phase
RED: The path intended by the dragon in a STRAFING phase
BLUE: The path indended by the dragon in a LANDING_APPROACH phase
GREEN: The path intended by the dragon in a TAKEOFF phase
PURPLE: A curve tracing the server side position of the dragon's head over the last 10 seconds. The tip of this curve is where bed hits should be aimed.
YELLOW: The node the dragon is currently heading to.
ORANGE: The dragon's current target (where it is trying to fly to).
The mod also includes a few commands:
/dragon allows the user to choose how each of the elements are rendered, or turn them off.
/printBedDamage lets the user choose whether the mod prints theoretical bed damage amounts for player placed beds in the end (default true).
/setDamageThreshold lets the user choose a number below which theoretical bed damage will not be printed (default 5).