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Durable workflow automation in just a few lines of code
CodeTracer is a user-friendly time-traveling debugger designed to support a wide range of programming languages.
Nitric is a multi-language framework for cloud applications with infrastructure from code.
Drawille library implemented in C++ using ICU.
📈 Swetrix is a cookie-less, open source, privacy-first web analytics, website speed monitoring and error tracking service that you can host yourself or use in the cloud. Get started for free!
Production-ready fullstack but simple mail server (SMTP, IMAP, LDAP, Antispam, Antivirus, etc.) running inside a container.
Apprise - Push Notifications that work with just about every platform!
A beautiful, powerful, self-hosted rom manager and player.
What if you could update all the games that are detected on your system?
Caldera data set from Call of Duty®: Warzone™
This repository is intended to be used as a code repository for learning DirectX 12.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
One stop shop for getting started with the Vulkan API
RenderDoc is a stand-alone graphics debugging tool.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
A massively parallel, high-level programming language
[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"