8000 GitHub - moinm3uw/Bomber: Open-source Bomberman multiplayer game made in Unreal Engine 5.4
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License Unreal Engine


πŸ’£ Bomberrage

Join our Discord β€Ίβ€Ί
Steam Β· Kanban Board

🌟 About

Bomberrage is an open-source Unreal Engine 5 game available on Steam for Windows, macOS and Linux.

Forget hidden exits and classic rules - Bomberrage is a fast, competitive game where you beat tough AI or friends in explosive multiplayer battles!

Bomberrage

Table of Contents

πŸš€ Getting Started

This project contains submodules and requires --recurse-submodules when cloning:

git clone --recurse-submodules https://github.com/JanSeliv/Bomber.git

If already cloned without submodules, you'll find empty folders in Bomber\Plugins and error on project startup. To download submodules separately, run:

git submodule update --init --recursive

πŸ’Ύ Play the Build

Download on Steam

πŸ’» Unreal Project Requirements

  • Unreal Engine 5.5
  • Project Size: ~30GB (build ~3GB)

The project has been tested and launching the editor on the following platforms:

  • Windows 10 22H2
  • macOS Sonoma 14.4 (Apple M2 hardware)
  • Ubuntu 22.04 LTS
  • Android 14 (experimental with some issues)

πŸ›  Key Features

This project could be useful for learners, demonstrating next features:

  • Steam multiplayer support for 4 players (via Steam Friends)
  • Modern networking: the Push Model and Iris replication
  • Procedurally generated playfield
  • Challenging AI
  • Enhanced Input
  • Mods and Modular Game Features
  • Complex cinematics (Level Sequences)
  • World Partition
  • Model-View-ViewModel (MVVM) UI Pattern
  • Data-Driven Design (Data Assets, Data Tables, Data Registries, see below)

Despite this project is fully written in C++, it's extremely blueprint-friendly:

  • Data-Driven Design: No hardcoded values. All data can be tweaked via Data Assets in editor as well as accessed in blueprints [doc].
  • Fully Exposed: Every class, property, and function is exposed to Blueprints allowing for heavy changes the logic with no code.
  • Well-Commented: Every class, property and function is well-commented for easy understanding.
  • Utility Libraries: Core static functions are accessible globally like Cell Utils [doc]. See more in the Source\UtilityLibraries folder.

Next plugins were developed for this project, but could be useful for other developers:

πŸ“‹ Kanban Board

Stay updated with the current progress and plans on the Trello board.

πŸ“… Changelog

2025-06-30:

  • Updated to Unreal Engine 5.5.
  • Uploaded the game to the Steam for public testing: store page.
  • Added Steam multiplayer support, so players can invite and join each other via Steam Friends.
  • Added Android support (experimental, with some issues).
  • Improved performance with up to 300% gain β†’ results.
  • Improved networking efficiency by up to 642% with Push Model and Iris replication β†’ results.
  • Finished 4 skins for each character by Kateryna Shchetinina, with skins unlock mechanic by Valeriy Rotermel:

NewSkins

  • Added Play Area Surrounder mod on medium difficulty surrounding the play area with walls over time by Anton Selivanov

PlayAreaSurrounder

  • Added Bomb Storm mod on hard difficulty massively spawning bombs:

BombStorm

BastetBomb

NewStars

  • Implemented the Loading Screen on launching the game and joining a multiplayer session:

LoadingScreen

  • Added the Language setting and fully localized the game in 30 languages, including Arabic, Chinese, Korean, and Thai:

Localization

  • Implemented Honor Loss game result rewarding players who perform well despite losing by design from Yevhenii Oksenchuk.
  • Implemented unique starting attributes for each character (e.g., Bastet starts with 2 speed, Roger with 2 bombs, etc.)
  • Improved nicknames display in the Main Menu and in-game UI.

2024-12-29:

  • Updated to Unreal Engine 5.4.
  • Added Linux support (tested on Ubuntu 22.04 LTS)
  • Introduced In-Game User Interface with completely new look, utilizing the Model-View-ViewModel (MVVM) pattern:

NewHUD

RogerCinematic

BastetCinematic

  • Implemented Switch Camera Transitions between characters in Main Menu:

Rails

  • Unique Bomb VFX for each character:

BombVFXs

ProgressionSystem

NewBoxAndWall

Credits

Splash

  • Converted the Maya level to the World Partition to benefit from automatic streaming and External Data Layers.

2024-01-13:

  • Updated to Unreal Engine 5.3.
  • New Main Menu with completely different UI and complex cinematics for Hugo and Fori characters on starting the game:

NewMainMenu

  • New Bomb meshes for each character (shown from left to right: Bastet, Hugo, Fori, Roger) by Maksim Shashkov:

NewBombMeshes

  • New game icon: GameIcon

2023-06-12:

  • Updated to Unreal Engine 5.2.
  • Added MacOS support.
  • Added Ultra-wide resolutions support.
  • Extracted logic into plugins, so other developers can benefit from it in their projects
  • Added Foot Trails for the Maya level by Anton Selivanov:
image
  • New power-ups meshes for the Maya level (shown from left to right: move speed, bomb length, bomb quantity) by Maksim Shashkov:
image
  • Added new cheats such as: Bomber.Level.SetSize 9x7 (find more on the Bomber cheats page)
  • Updated Main-Menu background music.

2022-05-31:

  • Added initial multiplayer support for 4 players (without Steam now, use 'Open' command to connect to each other).
  • Created the Pool Manager for the generated level to avoid spawning and destroying actors on each level reconstruction.
  • Added new SteelMan character for AI players with 3 different skins by Kateryna Shchetinina:

SteelMan_31-05-22


2021-12-31:

  • The game migrated to the Unreal Engine 5.
  • Added sounds (background music, UI, in-game sounds) and sliders to tweak volumes in Settings Audio tab 8000 (Master, Music and SFX).
  • Added Controls tab in Settings to allow player remap input keys.

Settings_31-12-21


2021-06-03:

  • Implemented Settings screen:


2021-01-31:


2025-10-25:


2019-10-15:

  • Uploaded first game-ready build on Unreal Engine 4.23: download from GDrive
  • The level camera that moves and zooms lens depending on the distance between players:

GIF1

  • First UI displaying the items (at the left side of the player’s avatar), the timer (that is placed under) and the number of alive players (at the right side):

GIF2

  • Symmetrical Procedural generation for each new game:

GIF6

  • Dynamic scaling in the editor:

GIF7

  • Dynamic placement of the actors on the level:

GIF10

  • Free location and rotation of the level map in the editor:

GIF11

  • Smart AI surviving through any explosions:

GIF14

πŸ§‘β€πŸ€β€πŸ§‘ Credits

Special thanks to the following companies for providing their licenses to support our open source development:

πŸ“« Feedback & Contribution

Feedback and contributions from the community are highly appreciated!

  • Tasks: Check our Google Sheets Tasks List and Bugs Backlog on Trello. Unassigned tasks and bugs are open for contribution.
  • Report & Suggest: Found a bug or have a feature idea? Open an issue.
  • Fork & Pull: Fork the project, make your changes, and submit a pull request to the develop branch.
  • Standards: Adhere to the Unreal Engine Coding Standards and Naming Standards when contributing.
  • Blueprints & Assets: If contributing blueprint logic or assets, attach screenshots to show what has changed.

πŸ“œ License

This project is licensed under the terms of the MIT license. See LICENSE for more details.

We hope you find this project useful and we look forward to your feedback and contributions.

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Open-source Bomberman multiplayer game made in Unreal Engine 5.4

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