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Optimisation Method Comparison Using "Creature" Generation, written in Rust for my final year project at university

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Optimisation Method Comparison using Generated "Creatures"

This piece of software is made to randomly generate a specified number of creatures, then evolve them using various optimisation methods until a maximum is reached. It is meant to be a way of seeing how successful the three optimisation methods are in terms of speed and reaching a local/global maximum.

Created by Tom Gardiner. Written for my final year project at Birmingham City University.

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Optimisation Method Comparison Using "Creature" Generation, written in Rust for my final year project at university

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