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KZLevels

Kaylie's Z Levels. This is an implementation of Z Level view handling, alongside a hook-based partial implementation of Z-level gravity and structural integrity intended for use by RobustToolbox game developers to implement layering mechanics into their games.

Where's the code??

This Readme is in future tense please wait like a week.

Performance

Z Levels are, plainly, very expensive at a netcode level due to the added computation requirements. One should prefer to keep layer count around 2-4, which also helps with client performance.

Future improvements

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Kaylie's Z Levels.

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