Kaylie's Z Levels. This is an implementation of Z Level view handling, alongside a hook-based partial implementation of Z-level gravity and structural integrity intended for use by RobustToolbox game developers to implement layering mechanics into their games.
This Readme is in future tense please wait like a week.
Z Levels are, plainly, very expensive at a netcode level due to the added computation requirements. One should prefer to keep layer count around 2-4, which also helps with client performance.
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