Tags: mosure/bevy_gaussian_splatting
Tags
feat: webgl2, formats, materials, and queries (#56) * feat: scaffold lighting, material, query * feat: draw all, selected, highlight selected modes * feat: selection, inverting, draw modes, live output * fix: disable sparse select on startup * feat: cpu SH noise material * remove unused * fix: unused import warning * more credits * fix: allow degree 0 SH * chore: clean default features * refactor: feature-driven gaussian cloud format * refactor: render pipeline packed vs. planar separation * feat: packed and planar f32 * fix: wgsl struct packing differences * checkin * remove unused * fix: f16 build errors * chore: web feature bundle * chore: more static asserts and features for input buffers * fix: planar has bugs * docs: credit * feat: f16 support * feat: buffer texture f16 * fix: unpacking * fix: sh0 padding * fix: web build * fix: web dependency issue * fix: storage texture -> texture * fix: sorted texture binding * fix: webgl2 GL_ANGLE_multi_draw isn't default * fix: improve cpu sort throttling and webgl2 SH * fix: prioritize storage buffers and disable rayon sort camera debounce * fix: planar f32 build
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