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v3.0.0

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feat: bevy 0.15 (#130)

* feat: building with bevy 0.15

* refactor: gaussian cloud transform component

* fix: lint

* docs: compatible bevy version

v2.7.0

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feat: support multiple gaussian cameras (#116)

* feat: support multiple gaussian cameras

* feat: sort per camera

* docs: deprecation notes, buffer_texture will likely not function correctly

* fix: bevy_egui build issue

v2.6.0

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feat: gaussian surfels (#114)

* feat: surfel rasterization, requires accumulation

* feat: 2dgs

* chore: bump version 2.6.0

* fix: lint

* fix: normal rendering

v2.4.0

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mosure Mitchell Mosure
feat: gaussian camera filter

v2.3.0

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mosure Mitchell Mosure
chore: disable sscache

v2.2.0

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mosure Mitchell Mosure
chore: bump version 2.2.0

v2.1.0

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feat: bevy 0.13 upgrade (#89)

* feat: bevy 0.13 upgrade

* chore: update bevy_args

* feat: working with bevy 0.13

* fix: radix sort bevy 0.13

* fix: upgrade headless example to bevy 0.13

* fix: lint

* fix: lint

v2.0.2

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mosure Mitchell Mosure
chore: remove derived asset

v2.0.0

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feat: webgl2, formats, materials, and queries (#56)

* feat: scaffold lighting, material, query

* feat: draw all, selected, highlight selected modes

* feat: selection, inverting, draw modes, live output

* fix: disable sparse select on startup

* feat: cpu SH noise material

* remove unused

* fix: unused import warning

* more credits

* fix: allow degree 0 SH

* chore: clean default features

* refactor: feature-driven gaussian cloud format

* refactor: render pipeline packed vs. planar separation

* feat: packed and planar f32

* fix: wgsl struct packing differences

* checkin

* remove unused

* fix: f16 build errors

* chore: web feature bundle

* chore: more static asserts and features for input buffers

* fix: planar has bugs

* docs: credit

* feat: f16 support

* feat: buffer texture f16

* fix: unpacking

* fix: sh0 padding

* fix: web build

* fix: web dependency issue

* fix: storage texture -> texture

* fix: sorted texture binding

* fix: webgl2 GL_ANGLE_multi_draw isn't default

* fix: improve cpu sort throttling and webgl2 SH

* fix: prioritize storage buffers and disable rayon sort camera debounce

* fix: planar f32 build

v1.0.0

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feat: depth visualization (#55)

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