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Single-header, cross-platform libraries for game development
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A simple Minecraft clone written in C using modern OpenGL (shaders).
A modern, portable, easy to use crypto library.
A partial manual reworking of the Dina Bitmap font converted to TTF format
Multiple cursors plugin for vim/neovim
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
Reimplementation of Gothic I and II using modern technologies.
Audio playback and capture library written in C, in a single source file.
Learning Game Boy programming step by step. Let's start game programming with Assembly language.
Sample code to accompany our GameBoy development C GBDK youtube series https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo
Diablo build for modern operating systems
A finite state machine where the state and inputs can be represented as a 16 bit integer
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
Game Boy Advance Bare Metal Assembly Programming
A curated list of Game Boy Advance development resources