Stars
Yet another serialization library on top of dataclasses, inspired by serde-rs.
.NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting
An MVVM & Databinding framework that can use C# and Lua to develop games
(Unity3D) Test multiplayer without building
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
Smooth Normals to Improve backface Outline
The Fully Customizable Desktop Environment for Windows 10/11.
Creates a fake simulated rope, connecting between 2 point.
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
Fast .NET C# Implementation of ULID for .NET and Unity.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Zero Allocation StringBuilder for .NET and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
Provides an efficient allocation free async/await integration for Unity.