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Rose - A Graphics Engine

Introduction

The goal of this project is to provide myself with a platform to learn and experiment with different graphics techniques. When I started Rose, my knowledge of computer graphics was limited. I still have plently to learn, but have been able to grow immensely throughout the development of this project.

Installation

Rose makes use of Git Submodules, so ensure that you perform a recursive clone...

git clone --recurse-submodules <repo-URL>

To build the project, use CMake...

mkdir build
cd build
cmake <path to top level CMakeLists.txt>
cmake --build .

The graphics API used can be selected through rose/CMakeLists.txt. However, support is limited to OpenGL at this time.

Features

Some features that Rose supports...

  • Phong illumination
  • Skyboxes
  • Cascaded shadow mapping
  • Normal & parallax mapping
  • Clustered deferred rendering
  • Bloom
  • HDR

Roadmap

Some future features and improvements to be made...

  • Linux support (there is very little right now that isn't compatible with Linux, just a few small changes need to be made)
  • Support for additional graphics APIs
  • Improved bloom algorithm
  • PBR
  • Ambient Occlusion
  • And plenty of improvements to existing systems...

Contributing

Contributions are welcome. Feel free to fork the repository and submit a pull request.

Resources

Some of the resources used that helped me develop Rose. I'd like to give a huge thanks to the authors of these resources...

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A computer graphics engine project to drive my education of the field.

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