Tags: nercon/kp_liberation
Tags
Merge pull request KillahPotatoes#266 from Wyqer/v0.961 V0.961
Merge pull request KillahPotatoes#236 from Wyqer/v0.961 Hotfix, not 0.961
V0.954 (KillahPotatoes#148) * Create 0.954 * Fixed: UAVs counted to heli / plane count concerning used slots * closes KillahPotatoes#140 Production dialog list entries are now color coded depending on the actual production * Added missing SDV to boat names * Update README.md * Fixed wrong H-Barrier classname * Update README.md * Added rescure helipad for aesthetics * Update README.md * Updated README.md * Blackfish Configs * Small changes in the save_manager.sqf concerning object placement * Raised the default production interval * Updated ACE serverside settings * Sync with Master (KillahPotatoes#147) * Delete LICENSE * Create LICENSE.md * Update LICENSE.md * Update on the medical vehicles array * Added the M113A3 Medical
V0.953 (KillahPotatoes#139) * Starting 0.953 * closes KillahPotatoes#127 * Small update of the mission.sqms * Fixes KillahPotatoes#134 * Statics in buildings - closes KillahPotatoes#129 * German Umlauts * Recycle free objects - closes KillahPotatoes#133 * Action to stack and sort resources in storage areas * Tweaked Debug Messages * Update README.md * closes KillahPotatoes#135 * Update README.md * Fixed vanishing huron containers * Small change to the placement Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement. * Update README.md * Setdir after setPos (statics weren't aligned in the other way) * Stringtable version update
V0.951 (KillahPotatoes#118) * Better syncing after placing a storage at sector Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one. * Update README.md * Some more debug informations * Sahrani offset for hostile group markers * Update README.md * Added intelspawn (deleted by mistake) * Update README.md * Added Debug Messages * Ensure right crate mass for sectorspawns * split captureboxes and intel * Added boats at startvehicles to the Freedom * Update stringtable.xml * Tweaked debug messages * Fixed changed classnames from a3 update * Update README.md * Update README.md * Guerilla vehicle transport configs Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe. closes KillahPotatoes#97 * Update README.md * Some tweaks to the production system fixes KillahPotatoes#91 fixes KillahPotatoes#96 closes KillahPotatoes#99 * Update README.md * Added stringtable connection in Sahrani and Tanoa mission.sqm * Small tweaks also fixes KillahPotatoes#101 * updated our community arsenal preset * Update italian localization for the new 0.951 (KillahPotatoes#103) Update italian localization for the new 0.951 * Small tweaks and split variable sync should prevent reloads of build menu when many sectors producing / many logistic groups are underway. Fixes KillahPotatoes#102 * Fixed KillahPotatoes#105 * Update README.md * Added resource amounts to production dialog * Update README.md * Small Tweaks * Updated russian localization many thanks to _KOC_ from discord * Updated README.md * Production access at production sectors * Check content of crate will also check if ropeAttach is enabled Should help with KillahPotatoes#94 * Opfor Guerilla classnames added * Added mission param to select arsenal with no restrictions * Update README.md * Fixes KillahPotatoes#110 * Added new BWMod Vests * Fixes KillahPotatoes#111 * Improved Logistics Algorithm Fixes KillahPotatoes#112 Fixes KillahPotatoes#87 * Update README.md * Sync again Missed something in the last sync * Fixed exploit of build menu if ui was set to global ressources * Al Rayak missionfile * removed unarmed vehicles from sector defender groups * Update README.md * Fixed constant reloading of build menu * Small sync speedup * Small corrections * Update README.md * Small adjustment
PreviousNext