8000 Tags · nishant7rathore/openage · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Tags: nishant7rathore/openage

Tags

v2.2

Toggle v2.2's commit message
import all raw orignal gamedata

the members to be available in C++ are defined in convert/gamedata/
the code generation automatically creates all needed files.

these reside in src/gamedata/ and are a huge tree structure
which equals the content of the empires2x1p1.dat file.

v2.1

Toggle v2.1's commit message
rendering infinite terrain with universities, implemented sound.

this was 80% background work, especially the original data
conversion was improved. basic sound support was implemented,
some bugs in the terrain rendering algorithm were fixed.

v2.0

Toggle v2.0's commit message
milestone 02

rendering a single building (an university.),
from the stock age2 media files

coloring works, it's done by a fragment shader that replaces
alpha-marked base colors (of the blue player)

v1.0

Toggle v1.0's commit message
milestone 01

sdl window is working, with a gaben displayed: how awesome is that?!!

mouse clicks also trigger the drawing of a castle and village center,
these images were extracted from the age2 wiki.

v0.0

Toggle v0.0's commit message
milestone 0

game environment specification completed
0