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import all raw orignal gamedata
the members to be available in C++ are defined in convert/gamedata/
the code generation automatically creates all needed files.
these reside in src/gamedata/ and are a huge tree structure
which equals the content of the empires2x1p1.dat file.
rendering infinite terrain with universities, implemented sound.
this was 80% background work, especially the original data
conversion was improved. basic sound support was implemented,
some bugs in the terrain rendering algorithm were fixed.
milestone 02
rendering a single building (an university.),
from the stock age2 media files
coloring works, it's done by a fragment shader that replaces
alpha-marked base colors (of the blue player)
milestone 01
sdl window is working, with a gaben displayed: how awesome is that?!!
mouse clicks also trigger the drawing of a castle and village center,
these images were extracted from the age2 wiki.