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v1.1

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Development (#97)

* removing unified memory for framebuffers, as this hurts multigpu performance in non-nvlink configurations

* some fixes for multigpu setups. Some issues with different gpus rendering different images:

* changing how max path bounces are handled to avoid long tails.

* working on multigpu perf

* some steps forward towards dynamic load balancing

* fixes to load balancing. Fixes to frame buffer when cuda visible devices set to non-zero value

* adding some sync points

* Adding support for constant material parameters with import_scene function

* updating owl submodule

* adding more visibility flags.

* assigning visibility masks to entities

* forcing denoiser configure to wait

* fixing bug where renderToImage wasnt saving the correct buffer

* working on a volume sample

* simplifying download_content script a bit

* adding a volumes example. Some bugs need to be worked out

* working on refactoring volume codepath to improve efficiency

* refacting volume rendering code. Now much cheaper to render surfaces without any volumes present

* upgrades to volume example

* ray visibility flags now working. Added an example demonstrating feature

* fixing some tests. Normal map test is failing

* fixing race condition with textures and materials

* adding a get_center function to entities, which behaves differently to the aabb center

* changing scene importer to allow for degenerate transforms with a warning

* adding support for point lights

* updating docs

* improvements to how import_scene handles normal maps

* removing debug print in device code

v1.0

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Update setup.py

v0.1.0-alpha.13

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Merge pull request #82 from owl-project/empty_ias_fix

Empty IAS Fix

v0.1.0-alpha.12

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Merge pull request #73 from owl-project/development

Development

v0.1.0-alpha.11

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tweak to denoiser creation. Had some pixel format parameter commented…

… out

v0.1.0-alpha.10

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Merge pull request #65 from owl-project/development

Development

v0.1.0-alpha.9

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Merge pull request #59 from owl-project/development

Fixed some bugs with solid color dome light

v0.1.0-alpha.8

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Merge pull request #43 from owl-project/development

Development

v0.1.0-alpha.7

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Merge pull request #39 from owl-project/development

Development

v0.1.0-alpha.6

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Releasing old TLAS. Fixed a bug where some vertices in ShapeNet are m…

…issing texcoords, and were indexing out of bounds
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