Tags: owl-project/NVISII
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Development (#97) * removing unified memory for framebuffers, as this hurts multigpu performance in non-nvlink configurations * some fixes for multigpu setups. Some issues with different gpus rendering different images: * changing how max path bounces are handled to avoid long tails. * working on multigpu perf * some steps forward towards dynamic load balancing * fixes to load balancing. Fixes to frame buffer when cuda visible devices set to non-zero value * adding some sync points * Adding support for constant material parameters with import_scene function * updating owl submodule * adding more visibility flags. * assigning visibility masks to entities * forcing denoiser configure to wait * fixing bug where renderToImage wasnt saving the correct buffer * working on a volume sample * simplifying download_content script a bit * adding a volumes example. Some bugs need to be worked out * working on refactoring volume codepath to improve efficiency * refacting volume rendering code. Now much cheaper to render surfaces without any volumes present * upgrades to volume example * ray visibility flags now working. Added an example demonstrating feature * fixing some tests. Normal map test is failing * fixing race condition with textures and materials * adding a get_center function to entities, which behaves differently to the aabb center * changing scene importer to allow for degenerate transforms with a warning * adding support for point lights * updating docs * improvements to how import_scene handles normal maps * removing debug print in device code
tweak to denoiser creation. Had some pixel format parameter commented… … out
Releasing old TLAS. Fixed a bug where some vertices in ShapeNet are m… …issing texcoords, and were indexing out of bounds
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