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CCScreenshot

Cocos2D Screenshot Singleton Class

Both Cocos2d 1 and Cocos2D 2 supported. Both ARC and MRC supported.

Cocos2D Mac is on the way...

USAGE

Add CCScreenshot.h and CCScreenshot.m files into your project and simply import CCScreenshot.h and call one of the following methods according to your need.

Screenshot as UIImage

UIImage *img = [[CCScreenshot screenshot] takeScreenshotAsUIImage];

Screenshot as CCSprite

CCSprite *sp = [[CCScreenshot screenshot] takeScreenshotAsCCSprite];

Screenshot as CCTexture2D

CCTexture2D *texture = [[CCScreenshot screenshot] takeScreenshotAsCCTexture2D];

Alternatively, if you need to add some text in to your screenshot, you can use one of the following methods.

Screenshot as UIImage with 2D text

    UIImage *screenshot = [[CCScreenshot screenshot] takeScreenshotAsUIImageWith2DText:@"Test"
                                                                                 fontName:@"Baskerville"
                                                                                 fontSize:40
                                                                                  withRed:255
                                                                                withGreen:0
                                                                                 withBlue:0
                                                                             withPosition:ccp(100, 100)];

Screenshot as UIImage with 3D text

    UIImage *screenshot = [[CCScreenshot screenshot] takeScreenshotAsUIImageWith3DText:@"Test"
                                                                            withFontName:@"Baskerville"
                                                                            withFontSize:40
                                                                    withForeGroundColour:[UIColor whiteColor]
                                                                        withShadowColour:[UIColor redColor]
                                                                       withOutlineColour:[UIColor yellowColor]
                                                                               withDepth:3
                                                                            withPosition:CGPointMake(100, 300)];

Screenshot as CCSprite with 2D text

    CCSprite *screenshot  = [[CCScreenshot screenshot] takeScreenshotAsCCSpriteWith2DText:@"Test"
                                                                                 fontName:@"Baskerville"
                                                                                 fontSize:40
                                                                                  withRed:255
                                                                                withGreen:0
                                                                                 withBlue:0
                                                                             withPosition:ccp(100, 100)];

Screenshot as CCSprite with 3D text

    CCSprite *screenshot = [[CCScreenshot screenshot] takeScreenshotAsCCSpriteWith3DText:@"Test"
                                                                            withFontName:@"Baskerville"
                                                                            withFontSize:40
                                                                    withForeGroundColour:[UIColor whiteColor]
                                                                        withShadowColour:[UIColor redColor]
                                                                       withOutlineColour:[UIColor yellowColor]
                                                                               withDepth:3
                                                                            withPosition:CGPointMake(100, 300)];

Screenshot as CCTexture2D with 2D text

 CCTexture2D *screenshot = [[CCScreenshot screenshot] takeScreenshotAsCCTexture2DWith2DText:@"Test"
                                                                                 fontName:@"Baskerville"
                                                                                 fontSize:40
                                                                                  withRed:255
                                                                                withGreen:0
                                                                                 withBlue:0
                                                                             withPosition:ccp(100, 100)];

Screenshot as CCTexture2D with 3D text

    CCTexture2D *screenshot = [[CCScreenshot screenshot] takeScreenshotAsCCTexture2DWith3DText:@"Test"
                                                                            withFontName:@"Baskerville"
                                                                            withFontSize:40
                                                                    withForeGroundColour:[UIColor whiteColor]
                                                                        withShadowColour:[UIColor redColor]
                                                                       withOutlineColour:[UIColor yellowColor]
                                                                               withDepth:3
                                                                            withPosition:CGPointMake(100, 300)];

Saving your screenshot to your idevice's camera roll

    [[CCScreenshot screenshot] saveScreenshotToCameraRoll];

Alternative usage:

There are 2 takeScreenshotAsUIImage method implementations. One of them is commented out. You could try that. Also you could try the alternative implementation of saveScreenshotToCameraRoll which uses AssetsLibrary framework.

Copyright

/*	
 *
 *
 * Created by Oguzhan Cansin Gungor on 24/03/13.
 *
 * Copyright (c) 2013 Aslan-Apps. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *       This product includes software developed by Aslan-Apps.
 * 4. The name of the author may not be used to endorse or promote
 *    products derived from this software without specific prior written
 *    permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

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