UI Developer on Spirit of the North 2.
- Macro System. An Unreal Engine 5 plugin - a runtime macro system, allowing players to create user macros to execute in-game.
- Tails Engine. An in-development, general purpose game "engine". Meant to be very cross platform, and uses SDL3.
- BA (Hons) in Computer Games Design.
- User Interfaces, both programming them and designing them,
- Object-Oriented Programming,
- Lower-level programming.
- C++ & CMake,
- Unreal Blueprints,
- C#,
- HTML & CSS,
- JSON,
- XML/XAML/etc.
- Zig,
- D,
- Dart.
- Unreal Engine,
- Unity,
- Godot (C#, some GDscript).
- Web Development for Site-Street,
- UI Developer (programmer & partial designer) for Infuse Studio,
- Contract UI Programmer for Crowbar Collective.
More about my hobbies and interests: oliverstanton.co.uk
Email me at info@oliverstanton.co.uk