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Releases: acemod/ACE3

Version 3.20.0

15 Jul 14:26
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Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.20.0 Release Candidate 2

11 Jul 21:08
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Pre-release

Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.20.0 Release Candidate 1

24 Jun 20:29
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Pre-release

Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.19.3

01 Apr 16:32
fb2cbd7
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Version 3.19.3

Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later.

Change Log Summary

FIXED:

  • Artillery Tables - Don't block zeroing for turrets without elevationMode (#10810)
  • Explosives - Properly add zeus modules for toe-popper and trip flares (#10815)
  • Laser - Fix getting laser position from aircraft pilotCamera (#10817)
  • Vector - Fix NaN error in RelativeAzimuthDistance (#10831)
  • compat_cup - Fix T72 and M60 inheritance (#10818)

IMPROVED:

  • Advanced Throwing - Add GVAR so mod authors can disable grenade preview during preparation. (#10832)
  • Common - Add Regex patterns in PBO check whitelist (#10778)
  • Common - Remove ACEX addons from PBO version check (#10823)
  • Frag - Optimize fired EHs (#10771)
  • Safemode - Add new unlock only keybind (#10828)

CHANGED:

  • Refuel - Add Nozzle Object to Events (#10824)
  • Repair - Change max time limits (#10822)

TRANSLATIONS:

  • Common - Add localized texts in check PBOs (#10827)
  • Translations - Spanish (#10820)

Version 3.19.2

20 Mar 14:43
6146d5a
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Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix stats for disposable launchers and hide overpressure stats for CSW items (#10809)
  • Medical Vitals - Fix heart rate not updating (#10812)
  • missileguidance - fix MCLOS direction error (#10813)

Version 3.19.1

18 Mar 15:43
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Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Explosives - Add Tripwire Flare Air Variant (#10423)
  • Mine Detector - Added public framework (#10785)
  • Missile Guidance - Add Copperhead M712 (#8210)
  • Missileguidance - Add MCLOS seeker type (#10027)
  • Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
  • missile_sdb - add SDB and GPS tracking (#10037)

FIXED:

  • Compat Aegis - Remove EHP from Beanies (#10713)
  • Compat CUP Weapons - Fix Monocular NVGs (#10707)
  • Compat WS - EHP (#10714)
  • Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
  • Fire - Reset intensity on unit respawn (#10712)
  • Flags - Fix flag pushing player backwards when placing (#10703)
  • Flags - Fix losing mass when carrying flag (#10704)
  • Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
  • Hearing - Earplugs not added on dedicated server (#10765)
  • Medical - Fix typo in fnc_getIVs (#10717)
  • Medical Vitals - Improve IV consumption API (#10776)
  • Nighvision - Fix overlay not applying to newly switched unit (#10730)
  • Rangecard - fix CTD on weapons with invalid configs (#10710)
  • Tracers - Fix mag descriptions (#10705)
  • Various - Fix position types (#10741)
  • missile_sdb - Fix IR guidance (#10767)

IMPROVED:

  • Add Separate Treatment Times for Exceeding Required Skill level (#10696)
  • Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
  • CSW - Add tripods stat (#10739)
  • Common - Unquote math (#10795)
  • Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
  • Compat Aegis - Add full hearing compat (#10729)
  • Disarming - Code cleanup (#10791)
  • Explosives - Improve Support for custom IED ringtones (#10731)
  • Fastroping - End descent with weapon holstered (#10695)
  • Field Rations - Improve Vehicle Watersource Actions (#10676)
  • Field Rations - Improve and add setting for needs consequence (#10675)
  • General - Optimize call in configs (#10797)
  • General - Replace CBA_fnc_canAddItem with canAdd (#10787)
  • Interaction - Code cleanup (#10786)
  • Killtracker - Add option to show wound events (#10763)
  • Missile Guidance Compats - CUP, GM, ARF (#10762)
  • missile_aim120 - Visual enhancements (#10769)
  • missile_hud - Add hud for GPS seeker (#10749)

CHANGED:

  • Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
  • CSLA Compat - Update for CSLA 1.2 (#10700)
  • Cleanup all Unnecessary _this in call (#10726)
  • Medical Damage - Pass ammo to wound handlers (#10573)
  • Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
  • Medical Vitals - Extract update logic to separate functions (#10566)
  • RHS Compats - Fix sub config's addonRootClass (#10711)
  • Vector - Apply magnetic offset setting (#10708)
  • Cargo - Make FUNC(getCargoSpaceLeft) public (#10806)

SETTINGS:

  • Field Rations - Improve and add setting for needs consequence (#10675)
  • Hearing - Prevent client ear ringing setting from being overwritten by server (#10802)

TRANSLATIONS:

Version 3.19.1 - Release Candidate 2

15 Mar 15:32
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Pre-release

Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Explosives - Add Tripwire Flare Air Variant (#10423)
  • Mine Detector - Added public framework (#10785)
  • Missile Guidance - Add Copperhead M712 (#8210)
  • Missileguidance - Add MCLOS seeker type (#10027)
  • Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
  • missile_sdb - add SDB and GPS tracking (#10037)

FIXED:

  • Compat Aegis - Remove EHP from Beanies (#10713)
  • Compat CUP Weapons - Fix Monocular NVGs (#10707)
  • Compat WS - EHP (#10714)
  • Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
  • Fire - Reset intensity on unit respawn (#10712)
  • Flags - Fix flag pushing player backwards when placing (#10703)
  • Flags - Fix losing mass when carrying flag (#10704)
  • Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
  • Hearing - Earplugs not added on dedicated server (#10765)
  • Medical - Fix typo in fnc_getIVs (#10717)
  • Medical Vitals - Improve IV consumption API (#10776)
  • Nighvision - Fix overlay not applying to newly switched unit (#10730)
  • Rangecard - fix CTD on weapons with invalid configs (#10710)
  • Tracers - Fix mag descriptions (#10705)
  • Various - Fix position types (#10741)
  • missile_sdb - Fix IR guidance (#10767)

IMPROVED:

  • Add Separate Treatment Times for Exceeding Required Skill level (#10696)
  • Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
  • CSW - Add tripods stat (#10739)
  • Common - Unquote math (#10795)
  • Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
  • Compat Aegis - Add full hearing compat (#10729)
  • Disarming - Code cleanup (#10791)
  • Explosives - Improve Support for custom IED ringtones (#10731)
  • Fastroping - End descent with weapon holstered (#10695)
  • Field Rations - Improve Vehicle Watersource Actions (#10676)
  • Field Rations - Improve and add setting for needs consequence (#10675)
  • General - Optimize call in configs (#10797)
  • General - Replace CBA_fnc_canAddItem with canAdd (#10787)
  • Interaction - Code cleanup (#10786)
  • Killtracker - Add option to show wound events (#10763)
  • Missile Guidance Compats - CUP, GM, ARF (#10762)
  • missile_aim120 - Visual enhancements (#10769)
  • missile_hud - Add hud for GPS seeker (#10749)

CHANGED:

  • Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
  • CSLA Compat - Update for CSLA 1.2 (#10700)
  • Cleanup all Unnecessary _this in call (#10726)
  • Medical Damage - Pass ammo to wound handlers (#10573)
  • Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
  • Medical Vitals - Extract update logic to separate functions (#10566)
  • RHS Compats - Fix sub config's addonRootClass (#10711)
  • Vector - Apply magnetic offset setting (#10708)

SETTINGS:

  • Field Rations - Improve and add setting for needs consequence (#10675)
  • Hearing - Make ear ringing unable to be overwritten (#10802)

TRANSLATIONS:

Version 3.19.1 - Release Candidate 1

03 Mar 20:14
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Pre-release

Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Explosives - Add Tripwire Flare Air Variant (#10423)
  • Missile Guidance - Add Copperhead M712 (#8210)
  • Missile Guidance - Add MCLOS seeker type (#10027)
  • Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
  • missile_sdb - add SDB and GPS tracking (#10037)

FIXED:

  • Compat Aegis - Remove EHP from Beanies (#10713)
  • Compat CUP Weapons - Fix Monocular NVGs (#10707)
  • Compat WS - EHP (#10714)
  • Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
  • Fire - Reset intensity on unit respawn (#10712)
  • Flags - Fix flag pushing player backwards when placing (#10703)
  • Flags - Fix losing mass when carrying flag (#10704)
  • Hearing - Earplugs not added on dedicated server (#10765)
  • Medical - Fix typo in fnc_getIVs (#10717)
  • Nighvision - Fix overlay not applying to newly switched unit (#10730)
  • Rangecard - fix CTD on weapons with invalid configs (#10710)
  • Tracers - Fix mag descriptions (#10705)
  • Various - Fix position types (#10741)
  • missile_sdb - Fix IR guidance (#10767)

IMPROVED:

  • Add Separate Treatment Times for Exceeding Required Skill level (#10696)
  • Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
  • CSW - Add tripods stat (#10739)
  • Compat Aegis - Add full hearing compat (#10729)
  • Explosives - Improve Support for custom IED ringtones (#10731)
  • Fastroping - End descent with weapon holstered (#10695)
  • Field Rations - Improve Vehicle Watersource Actions (#10676)
  • Field Rations - Improve and add setting for needs consequence (#10675)
  • Killtracker - Add option to show wound events (#10763)
  • Missile Guidance Compats - CUP, GM, ARF (#10762)
  • missile_aim120 - Visual enhancements (#10769)
  • missile_hud - Add hud for GPS seeker (#10749)

CHANGED:

  • Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
  • CSLA Compat - Update for CSLA 1.2 (#10700)
  • Cleanup all Unnecessary _this in call (#10726)
  • Medical Damage - Pass ammo to wound handlers (#10573)
  • Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
  • Medical Vitals - Extract update logic to separate functions (#10566)
  • RHS Compats - Fix sub config's addonRootClass (#10711)
  • Vector - Apply magnetic offset setting (#10708)

SETTINGS:

  • Field Rations - Improve and add setting for needs consequence (#10675)

TRANSLATIONS:

Version 3.19.0

28 Jan 17:01
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Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Add placeable and carryable flags (#8943)
  • Arsenal - Export Parent Class (#10503)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Common - Add setting for compass magnetic declination (#9761)
  • Expeditionary Forces Compatibility (#10524, #10602, #10604)
  • Explosives - Add AP mine with scripted medical damage (#10609)
  • Fastroping - Allow FRIES functionality for Planes (#10449)
  • Fire - Add fire damage to wrecks (#9962)
  • Hearing - Add Electronic Hearing Protection (#10476)
  • Interaction - Add "pass grenade" interaction (#10463)
  • Interaction - Add "open backpack" action (#10525)
  • Marking Laser - IR marking laser for aircraft (#7761)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • missile_AIM120 - Add, create Doppler seeker (#10021)
  • missile_AIM9 - Add, with IR seeking (#10022)
  • missile_manpad - add MANPADs and IR seeker (#10031)
  • missile_sam - Add Patriot and S400 (#10035)
  • Pike - Laser guided 40mm grenade (#6731)

FIXED:

  • Advanced Throwing - Fix multiple round grenades (#10492)
  • AtragMX - Fix AB zero calculation (#10431)
  • Ballistics - Fix ACE_408_Ball inheritance (#10515)
  • Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
  • Common - getDLC should return a number (#10621)
  • Compat GM - Remove ace_hearing hard dependency #10653
  • Compat RF - Remove fuel sources from fire trucks (#10602)
  • Compat SOG - Add timer to SOG claymore (#10546)
  • Compat SOG - Remove hard ace_hearing & ace_refuel dependencies (#10655)
  • Compat SPE - Remove ace_hearing hard dependency (#10652)
  • Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
  • Dragging - Fix clone showing in editor (#10535)
  • Dragging - Fix dead body weapon carrying (#10435)
  • Frag - Fix rapid explosion holdoff (#10446)
  • GForces - Fix arsenal stat condition (#10601)
  • Goggles - Notify restart req. for effects setting (#10398)
  • Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
  • Map Tools - Fix drawing straight lines (#10635)
  • Medical - Fix fullHeal not resetting occluded meds (#10569)
  • Medical AI - Add missing blood as an injury condition (#10537)
  • Medical AI - Take max for CPR instead of min (#10669)
  • Medical Damage - Fix silent dependency on status (#10571)
  • Medical Engine - Fix unit instakill on vehicle explosion (#10542)
  • Medical Treatment - Add missing bools for creating litter (#10564)
  • Medical Treatment - Fix GET_FUNCTION macro (#10453)
  • Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
  • Overheating - Fix script error when checking spare barrel temp (#10624)
  • Refuel - Fix editor fuel sources (#10536)
  • Scopes - Add optic_DMS_weathered_Kir_F ACE3 values (#10488)
  • Scopes - No Zeroing from Secondary Sights (#10220)
  • Spectator - Fix "Side" RPT spam (#10464)
  • Vehicle Lock - Don't automatically lock UAVs (#10518)
  • Weapon Select - Fix selecting next grenade (#10494)
  • Weaponselect - Fix case sensitivity when cycling throwables (#10660)

IMPROVED:

  • Advanced Throwing - Cleanup (#10495)
  • Aegis Compat - Add realistic names for basegame variants (#10370)
  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Add yes/no stat text, stat exists condition (#10559)
  • Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
  • Ballistics - Improve arsenal muzzle velocity stat (#10594)
  • Ballistics - Improve B_127x54_Ball values (#10487)
  • CSW - Use setMagazineTurretAmmo (#9912)
  • Common - Add entries to canDigSurfaces for GM Terrains (#10620)
  • Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
  • Common - Add FUNC(getItemReplacements) (#10413)
  • Common - Add getters for object being carried/dragged (#10570)
  • Common - Allow custom event name for status effects (#10473)
  • Common - Check extensions hash (#10144)
  • Common - Improve MarkerLocal (#10437)
  • Common - Improve file checking error messages (#10448)
  • Common - Use MagazineReloading event for reload mutex (#8432)
  • Common - Use canAdd for FUNC(addToInventory) (#9830)
  • Compat CUP Terrains - Add sitting compatibility (#10645)
  • Compat CUP Terrains - Add water sources (#10642)
  • Compat GM - Add Hearing Protection to missing headgear (#10631)
  • Compat RF - Add refuel to pickup (#10640)
  • Compat SOG - Add field rations to 'Survival' tab in arsenal (#10678)
  • Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
  • Compat SOG - Add water sources to M149 (#10615)
  • Compat SOG/SPE - Remove wound handler wrapper (#10545)
  • Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
  • Compat WS - Change realistic name wording for Stripe camos (#10592)
  • Compat WS - Update realistic names (#10568)
  • Cookoff - Add gradual ammo cook-off (#9779)
  • Cookoff - Remove animals from EH (#10513)
  • Explosives - Optimise mine interaction code (#10666)
  • Explosives - Use EFUNC(common,canDig) (#10558)
  • Explosives - Use detonator icon for consolidated detonate actions (#10394)
  • Field Rations - Add eat/drink context action to magazines (#10461)
  • Field Rations - Add small grace period between consciousness losses (#10443)
  • Frag - Filter remote projectiles from Explosion EH (#10467)
  • Frag - Implement Arma v2.18 changes from #10157 (#10313)
  • General - Add private and remove some unused vars (#10371)
  • General - Optimize tracer status with getShotInfo (#9821)
  • General - Update miscellaneous to use 2.18 commands (#10404)
  • General - Use 2.18 syntax of deleteVehicle (#10668)
  • General - Use objectParent for vehicle detection (#10397)
  • Goggles - Add API to crack glasses (#10648)
  • Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
  • Hearing - Optimise explosion event handler (#10405)
  • Hearing - Use SlotItemChanged event (#10040)
  • Interaction - Define _actionParams (#10527)
  • Interact Menu - Use Draw2D EH for rendering (#10638)
  • Map - Use SlotItemChanged event (#9961)
  • Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
  • Markers - Optimise map marker timestamp filtering (#10414)
  • Medical - Add API for fully healing a unit (#10498)
  • Medical - Add API for getting IVs (#10553)
  • Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
  • Medical - Add API for getting unit wounds (#10544)
  • Medical - Add treatment & item to IV bag array (#10551, #10563)
  • Medical - Add medication dosage support & improve overdose (#10393)
  • Medical - Add support for custom IV flow rate (#10555)
  • Medical - Use HandleHeal instead of making Vanilla FAKs and Medikits unusable (#10401)
  • Medical GUI - Add medical menu tooltip for holster required (#10634)
  • Medical Treatment - Allow creating litter from classes (#10649)
  • Medical Treatment - Extract stitching & trauma code (#10543)
  • Medical Treatment - Return IV bags when applicable (#10407)
  • MicroDAGR - Select newly created WP in List (#10457)
  • Nametags - Fix overlapping draw order (#10680)
  • Night Vision - Use slotItemChanged event (#9782)
  • Overheating - Improve getWeaponData by saving weapon config to variable (#10508)
  • Realistic Names - Add Contact/LDF support (#10597)
  • Refuel - Add refuel positions for CDLC maps (#10618)
  • Overpressure - Add editor range attribute for vehicles (#10411)
  • Sitting - Various improvements (#10644)
  • Spectator - Hide all UI elements when toggling UI (#10465)
  • Weapon Select - Use selectThrowable command (#9488)

CHANGED:

  • Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
  • Explosives - Allow negative dig offsets to always apply (#10547)
  • Field Rations - Log ration magazines without item property to RPT (#10677)
  • General - Disable cook-off for some drones (#10639)
  • General - Use common's cancel stringtable entry (#10674)
  • Goggles - Add individual files for config classes (#10420)
  • Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
  • Medical Treatment - Change default adv. diagnose setting (#10548)
  • missile_hud - Move HUD feature from laser to new component (#10306)

SETTINGS:

  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Cargo - Add setting for Check Size interaction (#10425)
  • Common - Add setting for compass magnetic declination (#9761)
  • Field Rations - Add setting to disable in Zeus (#10462)
  • Goggles - Add draw overlay setting (#10484)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • Medical - Move treatment settings to a separate category (#10460)
  • Medical Treatment - Add Numerical Pulse setting (#10452)
  • Medical Treatment - Add setting for splints (#10458)
  • Medical Treatment - Add settings for morphine and adenosine use (#10450)
  • Medical Treatment - Add setting for trained medics to use their own items first (#10583)
  • Medical Treatment - Change default adv. diagnose setting (#10548)

TRANSLATIONS:

Version 3.19.0 Release Candidate 1

13 Jan 22:03
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Pre-release
View Interim Change Log

Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Arsenal - Export Parent Class (#10503)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Common - Add setting for compass magnetic declination (#9761)
  • Expeditionary Forces Compatibility (#10524, #10602, #10604)
  • Explosives - Add AP mine with scripted medical damage (#10609)
  • Fastroping - Allow FRIES functionality for Planes (#10449)
  • Fire - Add fire damage to wrecks (#9962)
  • Hearing - Add Electronic Hearing Protection (#10476)
  • Interaction - Add "pass grenade" interaction (#10463)
  • Interaction - Add "open backpack" action (#10525)
  • Marking Laser - IR marking laser for aircraft (#7761)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • missile_AIM120 - Add, create Doppler seeker (#10021)
  • missile_AIM9 - Add, with IR seeking (#10022)
  • missile_manpad - add MANPADs and IR seeker (#10031)
  • missile_sam - Add Patriot and S400 (#10035)
  • Pike - Laser guided 40mm grenade (#6731)

FIXED:

  • Advanced Throwing - Fix multiple round grenades (#10492)
  • AtragMX - Fix AB zero calculation (#10431)
  • Ballistics - Fix ACE_408_Ball inheritance (#10515)
  • Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
  • Common - getDLC should return a number (#10621)
  • Compat GM - Remove ace_hearing hard dependency #10653
  • Compat RF - Remove fuel sources from fire trucks (#10602)
  • Compat SOG - Add timer to SOG claymore (#10546)
  • Compat SOG - Remove hard ace_hearing & ace_refuel dependencies (#10655)
  • Compat SPE - Remove ace_hearing hard dependency (#10652)
  • Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
  • Dragging - Fix clone showing in editor (#10535)
  • Dragging - Fix dead body weapon carrying (#10435)
  • Frag - Fix rapid explosion holdoff (#10446)
  • GForces - Fix arsenal stat condition (#10601)
  • Goggles - Notify restart req. for effects setting (#10398)
  • Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
  • Map Tools - Fix drawing straight lines (#10635)
  • Medical - Fix fullHeal not resetting occluded meds (#10569)
  • Medical AI - Add missing blood as an injury condition (#10537)
  • Medical Damage - Fix silent dependency on status (#10571)
  • Medical Engine - Fix unit instakill on vehicle explosion (#10542)
  • Medical Treatment - Add missing bools for creating litter (#10564)
  • Medical Treatment - Fix GET_FUNCTION macro (#10453)
  • Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
  • Overheating - Fix script error when checking spare barrel temp (#10624)
  • Refuel - Fix editor fuel sources (#10536)
  • Scopes - Add optic_DMS_weathered_Kir_F ACE3 values (#10488)
  • Scopes - No Zeroing from Secondary Sights (#10220)
  • Spectator - Fix "Side" RPT spam (#10464)
  • Vehicle Lock - Don't automatically lock UAVs (#10518)
  • Weapon Select - Fix selecting next grenade (#10494)

IMPROVED:

  • Advanced Throwing - Cleanup (#10495)
  • Aegis Compat - Add realistic names for basegame variants (#10370)
  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Add yes/no stat text, stat exists condition (#10559)
  • Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
  • Ballistics - Improve arsenal muzzle velocity stat (#10594)
  • Ballistics - Improve B_127x54_Ball values (#10487)
  • CSW - Use setMagazineTurretAmmo (#9912)
  • Common - Add entries to canDigSurfaces for GM Terrains (#10620)
  • Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
  • Common - Add FUNC(getItemReplacements) (#10413)
  • Common - Add getters for object being carried/dragged (#10570)
  • Common - Allow custom event name for status effects (#10473)
  • Common - Check extensions hash (#10144)
  • Common - Improve MarkerLocal (#10437)
  • Common - Improve file checking error messages (#10448)
  • Common - Use MagazineReloading event for reload mutex (#8432)
  • Common - Use canAdd for FUNC(addToInventory) (#9830)
  • Compat CUP Terrains - Add sitting compatibility (#10645)
  • Compat CUP Terrains - Add water sources (#10642)
  • Compat GM - Add Hearing Protection to missing headgear (#10631)
  • Compat RF - Add refuel to pickup (#10640)
  • Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
  • Compat SOG - Add water sources to M149 (#10615)
  • Compat SOG/SPE - Remove wound handler wrapper (#10545)
  • Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
  • Compat WS - Change realistic name wording for Stripe camos (#10592)
  • Compat WS - Update realistic names (#10568)
  • Cookoff - Add gradual ammo cook-off (#9779)
  • Cookoff - Remove animals from EH (#10513)
  • Explosives - Use EFUNC(common,canDig) (#10558)
  • Explosives - Use detonator icon for consolidated detonate actions (#10394)
  • Field Rations - Add eat/drink context action to magazines (#10461)
  • Field Rations - Add small grace period between consciousness losses (#10443)
  • Frag - Filter remote projectiles from Explosion EH (#10467)
  • Frag - Implement Arma v2.18 changes from #10157 (#10313)
  • General - Add private and remove some unused vars (#10371)
  • General - Optimize tracer status with getShotInfo (#9821)
  • General - Update miscellaneous to use 2.18 commands (#10404)
  • General - Use objectParent for vehicle detection (#10397)
  • Goggles - Add API to crack glasses (#10648)
  • Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
  • Hearing - Optimise explosion event handler (#10405)
  • Hearing - Use SlotItemChanged event (#10040)
  • Interaction - Define _actionParams (#10527)
  • Interact Menu - Use Draw2D EH for rendering (#10638)
  • Map - Use SlotItemChanged event (#9961)
  • Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
  • Markers - Optimise map marker timestamp filtering (#10414)
  • Medical - Add API for fully healing a unit (#10498)
  • Medical - Add API for getting IVs (#10553)
  • Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
  • Medical - Add API for getting unit wounds (#10544)
  • Medical - Add treatment & item to IV bag array (#10551, #10563)
  • Medical - Add medication dosage support & improve overdose (#10393)
  • Medical - Add support for custom IV flow rate (#10555)
  • Medical - Use HandleHeal instead of making Vanilla FAKs and Medikits unusable (#10401)
  • Medical GUI - Add medical menu tooltip for holster required (#10634)
  • Medical Treatment - Allow creating litter from classes (#10649)
  • Medical Treatment - Extract stitching & trauma code (#10543)
  • Medical Treatment - Return IV bags when applicable (#10407)
  • MicroDAGR - Select newly created WP in List (#10457)
  • Night Vision - Use slotItemChanged event (#9782)
  • Overheating - Improve getWeaponData by saving weapon config to variable (#10508)
  • Realistic Names - Add Contact/LDF support (#10597)
  • Refuel - Add refuel positions for CDLC maps (#10618)
  • Overpressure - Add editor range attribute for vehicles (#10411)
  • Sitting - Various improvements (#10644)
  • Spectator - Hide all UI elements when toggling UI (#10465)
  • Weapon Select - Use selectThrowable command (#9488)

CHANGED:

  • Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
  • Explosives - Allow negative dig offsets to always apply (#10547)
  • General - Disable cook-off for some drones (#10639)
  • Goggles - Add individual files for config classes (#10420)
  • Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
  • Medical Treatment - Change default adv. diagnose setting (#10548)
  • missile_hud - Move HUD feature from laser to new component (#10306)

SETTINGS:

  • Arsenal - Add Incomplete Loadout Tooltips (#10572)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Cargo - Add setting for Check Size interaction (#10425)
  • Common - Add setting for compass magnetic declination (#9761)
  • Field Rations - Add setting to disable in Zeus (#10462)
  • Goggles - Add draw overlay setting (#10484)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • Medical - Move treatment settings to a separate category (#10460)
  • Medical Treatment - Add Numerical 6279 Pulse setting (#10452)
  • Medical Treatment - Add setting for splints (#10458)
  • Medical Treatment - Add settings for morphine and adenosine use (#10450)
  • Medical Treatment - Add setting for trained medics to use their own items first (#10583)
  • Medical Treatment - Change default adv. diagnose setting (#10548)

TRANSLATIONS:

0