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* PmDoom 0.61 Sourcecode: https://github.com/agranlund/pmdoom Based on pmdoom-0.60 by Patrice Mandin <patmandin@gmail.com> http://pmandin.atari.org/ It is based on linuxxdoom-1.10, available on Id Software's ftp site. You need the PC version of Doom (shareware or registered) or Doom 2. * Building: - Get, make and install SDL1.2: https://github.com/libsdl-org/SDL-1.2 - ./autogen - ./configure --host=m68k-atari-mint --prefix=/opt/cross-mint/m68k-atari-mint --with-sdl-prefix=/opt/cross-mint/m68k-atari-mint CFLAGS="-O3 -m68020-60 -msoft-float" - make You may want to additionally: - m68k-atari-mint-strip src/doom - cp src/doom doom.prg * Controls: - Read original Doom documentation.. * Environment variables: DOOMWADDIR: directory where game WAD file is. If not set, current directory is used. HOME: user home directory. If set, configuration and saved games are put in $HOME/.doom directory. If not set, configuration and saved games are put in current directory. * Game data files: For proper behaviour and avoid misdetection, game files must be names like this: doom.wad Doom, commercial doom1.wad Doom, shareware doomu.wad Ultimate Doom, commercial doom2.wad Doom 2, commercial doom2f.wad Doom 2 FR, commercial plutonia.wad Doom 2 Plutonia pack, commercial tnt.wad Doom 2 Tnt pack, commercial * Command line parameters: '@filename' or '-response filename' to read parameters from a file. '-devparm' displays frames per second. '-width' to choose resolution width (default is 320). '-height' to choose resolution height (default is 200). '-bpp' to choose bits per pixel (default is 8). '-fullscreen' to run the game in fullscreen mode. '-resize' to allow window to be resized. '-port <n>' to change UDP port for network game (default is 5029). '-net <num> <host2> [<host3> <host4>]' to enable networked game. <num> is player number (1-4). <host<n>> are other machine IP numbers on the network. '-audio off' to switch off all audio. '-sound off' to switch off sound '-sound sb' to force soundblaster sound driver '-sound sdl' to force sdl sound driver '-music off' to switch off music. '-music midi' to force midi music driver '-music adlib' to force adlib music driver '-music sdl' to force sdl music driver '-flat' to switch off texturing on floors/ceilings. '-mem <n>' to change memory allocated to game in KB (8192 is default = 8MB). '-iwad /path/to/filename.wad' if game data file is not in current directory. '-overlay' use SDL YUV Overlay if available to scale screen. '-musexport' exports music as MIDI files. '-cdmusic' to replay music from Audio CD. Note: volume change from menu is usable only on Atari. Note 2: only works for Doom currently, not Doom 2. Use Alt+Enter to toggle between fullscreen and windowed mode. Use Alt+G to toggle mouse grabbing. Use Alt+P or Pause key to toggle pause. * Atari version : The binary version is compiled for 68020 and higher. Video, Keyboard, Mouse, Audio, Joysticks and Joypads now managed by SDL. See README.SDL for information. Network: '-network ###' unix: Unix sockets network (default) sting: Sting sockets network (Atari only) * Burn music on CD: Use 'timidity -Ov1S *.mid' to convert to Ogg files. Use 'timidity -Ow1S *.mid' to convert to Wav files. You can burn each music on CD on its own track. Burn in this order: Doom 01:37 d_e1m1 02:37 d_e1m2 04:50 d_e1m3 03:32 d_e1m4 02:45 d_e1m5 01:25 d_e1m6 02:32 d_e1m7 02:33 d_e1m8 02:18 d_e1m9 03:15 d_e2m1 02:35 d_e2m2 03:20 d_e2m3 04:12 d_e2m4 02:32 d_e2m5 02:59 d_e2m6 01:47 d_e2m7 02:56 d_e2m8 01:38 d_e2m9 01:38 d_e3m1 03:23 d_e3m2 06:01 d_e3m3 02:33 d_e3m4 02:32 d_e3m5 01:25 d_e3m6 01:47 d_e3m7 01:37 d_e3m8 02:18 d_e3m9 03:20 d_inter 00:08 d_intro 01:04 d_bunny 03:15 d_victor 00:11 d_introa 80:50 Total -- Patrice Mandin <patmandin@gmail.com> http://pmandin.atari.org/
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