8000 Releases · ailich/GLCMTextures · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Releases: ailich/GLCMTextures

v0.6.2

22 May 14:57
Compare
Choose a tag to compare

Optimized C++ code

v0.5

17 Jan 15:19
Compare
Choose a tag to compare
  • method and quantization are now called quant_method. Using the old name will still work, but will shoot out a warning saying it is deprecated.
  • There is now greater support for matrices with only glcm_textures requiring a SpatRaster/RasterLayer.
  • quantize_raster can now take a matrix as input as well
  • make_glcm now supports a raster input, but it must be quantized already.
  • Calculating textures for an entire image still requires make_glcm followed by glcm_metrics but a list of shifts can be supplied to make_glcm to return a list of GLCMs. This list of GLCM's can then be supplied to glcm_metrics to either return a list of the metrics for each shift, or these metrics can be averaged across shifts.
  • Remove Sum Average because in symmetrical GLCM it was just twice the mean
  • Add unit tests

v0.4.1

23 Jan 19:02
Compare
Choose a tag to compare
  • maxcell argument for quantization
  • GLCM SumAverage
  • fix check for value range in make_glcm

v0.3.8

26 Apr 17:02
Compare
Choose a tag to compare

CRAN release of v0.3.8

  • Added vignette

v0.3.7

30 Jan 21:10
Compare
Choose a tag to compare
C++17 makevars

v0.3.6

05 Oct 14:30
Compare
Choose a tag to compare

First version on CRAN!

v0.3.5

17 Jun 16:28
Compare
Choose a tag to compare

Add terra to depends

v0.3

19 Dec 16:40
Compare
Choose a tag to compare

Upgrade from raster to terra. Simplified NA handling.

v0.2.1

08 Nov 16:04
Compare
Choose a tag to compare

Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.

v0.2

07 Nov 18:51
6131fae
Compare
Choose a tag to compare

Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.

0