Releases: ailich/GLCMTextures
Releases · ailich/GLCMTextures
v0.6.2
v0.5
- method and quantization are now called quant_method. Using the old name will still work, but will shoot out a warning saying it is deprecated.
- There is now greater support for matrices with only glcm_textures requiring a SpatRaster/RasterLayer.
- quantize_raster can now take a matrix as input as well
- make_glcm now supports a raster input, but it must be quantized already.
- Calculating textures for an entire image still requires make_glcm followed by glcm_metrics but a list of shifts can be supplied to make_glcm to return a list of GLCMs. This list of GLCM's can then be supplied to glcm_metrics to either return a list of the metrics for each shift, or these metrics can be averaged across shifts.
- Remove Sum Average because in symmetrical GLCM it was just twice the mean
- Add unit tests